Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G7.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to B6, while our hero's pawn takes D5, leaving D4 behind.

Rat answers by moving the knight from B6 to D7. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to F1. Rat's knight falls on C6 and tears the pawn from our hero.

our hero advances the pawn from A3 to A4; then rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to F7, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to F5; then rat's knight advances from D7 to B6.

our hero claims the enemy pawn by landing on G6.

Rat's knight falls on A4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to G7.

Rat answers by moving the king from F8 to G8, and our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the pawn to E5, and right after that rat's knight advances from C5 to D3. our hero advances the king from G1 to H2; then rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from E7 to E6. Check: our hero tightens the net by bringing the pawn to H7.

Rat's king falls on G7 and tears the pawn from our hero.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from G7 to F7. From G7, our hero's queen forces Rat to defend.

Rat's king falls on G7 and tears the queen from our hero.

Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to F7, while our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the knight to D3.

With a steady hand, our hero brings the pawn to A4. Rat's knight falls on E5 and tears the pawn from our hero.

our hero advances the king from G1 to F2; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Rat pushes the king to F7, and our hero's king takes F2, leaving G2 behind. Rat answers by moving the king from F7 to F6, while our hero slides the king across the board, from F2 to E2.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to E3; then rat's knight advances from D7 to B8.

our hero advances the king from E3 to D4. Rat's pawn reaches E5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D4 to C4.

From the dark, Rat pushes the knight to D7, while our hero's king takes B3, leaving C4 behind. Rat answers by moving the king from F5 to E4, and our hero slides the pawn across the board, from C3 to C4.

Rat's knight reaches C5 and threatens our hero's king.

With a steady hand, our hero brings the king to C3, and right after that rat's knight advances from C5 to E6. our hero advances the king from C3 to B3.

Rat gives check with the knight on C5.

Without hurry or fear, our hero places the king on C3. After toppling the pawn on A4, Rat threatens our hero's king.

our hero's king takes D2, leaving C3 behind. Rat answers by moving the knight from A4 to B2, while our hero slides the king across the board, from D2 to C3.

Rat gives check with the knight on D1.

With a steady hand, our hero brings the king to B3; then rat's knight advances from D1 to B2. our hero advances the king from B3 to A3, and right after that rat sets the knight on D3, watching every square.

Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from E4 to F5, and our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the knight to B4.

our hero claims the enemy pawn by landing on C5.

Rat's pawn advances from E5 to E4. our hero captures the enemy knight: the king leaps from C5 to B4.

Rat sets the pawn on E3, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to E4, and our hero's king takes C2, leaving C3 behind.

Rat answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from C2 to D2. On E1, Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the king leaps from D2 to E1.

Rat's king advances from E4 to D3. our hero advances the pawn from C4 to C5, and right after that rat sets the king on E3, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to D3, while our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from D3 to E4. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to E5. our hero claims the enemy pawn by landing on G4.

Rat's king advances from E5 to F6. our hero gives check with the queen on G6.

Rat sets the king on E7, watching every square. From D6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to F6.

Rat answers by moving the king from F7 to G8. our hero gives check with the queen on G7.

Rat's king falls on G7 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's king advances from G7 to G6. our hero advances the king from E1 to F2, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to G8, while our hero's king takes F4, leaving F3 behind.

Rat answers by moving the king from G8 to H7, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to F7. our hero advances the king from F5 to E5; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8. our hero gives check with the pawn on G7.

Rat answers by moving the king from F8 to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 16 s
Moves
138
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 32
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (138 moves) lasted longer than 94% of the games on this floor.

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