Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
our hero's bishop lands on F3 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
From E2 to D3, our hero's pawn swallows Walking Tomb's pawn.
Walking Tomb's king advances from E8 to E7. our hero advances the pawn from G2 to G3. Check from Walking Tomb: the queen plants itself on E6.
Without hurry or fear, our hero places the king on D1. From the dark, Walking Tomb pushes the knight to E2; then our hero's king takes E1, leaving D1 behind.
From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
Walking Tomb answers by moving the queen from E6 to D5, and our hero slides the rook across the board, from H1 to G1. With dungeon cunning, Walking Tomb brings the pawn to D6, while with a steady hand, our hero brings the rook to G2.
Walking Tomb advances to A2 and claims our pawn.
our hero advances the king from E1 to E2; then walking Tomb sets the queen on A1, watching every square. Without hurry or fear, our hero places the rook on F2, and right after that from the dark, Walking Tomb pushes the pawn to A2.
From F2 to F5, our hero's rook swallows Walking Tomb's pawn.
Walking Tomb answers by moving the king from E7 to E6, while our hero slides the rook across the board, from F5 to H5. With dungeon cunning, Walking Tomb brings the queen to B1.
By taking the pawn on H6, our hero drives Walking Tomb into check.
Walking Tomb's king advances from E6 to E7. By taking the pawn on H7, our hero drives Walking Tomb into check.
Walking Tomb sets the king on E8, watching every square. Without hurry or fear, our hero places the rook on H6; then from the dark, Walking Tomb pushes the king to E7.
our hero's rook takes H5, leaving H6 behind, and right after that walking Tomb answers by moving the king from E7 to F6. our hero slides the rook across the board, from H5 to A5.
Walking Tomb moves the pawn from B6 to A5 and topples our hero's rook.
With a steady hand, our hero brings the bishop to H3. Walking Tomb's king advances from F6 to G7, and our hero advances the pawn from D3 to D4.
Walking Tomb sets the queen on B6, watching every square. Without hurry or fear, our hero places the pawn on D5. Walking Tomb gives check with the queen on B5.
our hero's king takes E3, leaving E2 behind. Walking Tomb's pawn crowns on A1 and a hostile queen is born.
our hero slides the pawn across the board, from D2 to D3. Check from Walking Tomb: the queen plants itself on C5.
With a steady hand, our hero brings the king to E4. Walking Tomb gives check with the queen on E1.
our hero advances the king from E4 to F3, and right after that walking Tomb sets the pawn on B6, watching every square. Without hurry or fear, our hero places the king on G2.
Check from Walking Tomb: the queen plants itself on E2.
our hero's king takes H1, leaving G2 behind, and right after that walking Tomb answers by moving the queen from C5 to F2. our hero slides the bishop across the board, from H3 to F1.
Walking Tomb's queen reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the bishop to G2. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.
Walking Tomb's king advances from G7 to F8. From G2 to F3, our hero's bishop swallows Walking Tomb's queen.
Walking Tomb sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Walking Tomb pushes the king to F6; then our hero's pawn takes H5, leaving H4 behind.
Walking Tomb answers by moving the king from F6 to G7. our hero slides the bishop across the board, from F3 to E4, and with dungeon cunning, Walking Tomb brings the king to F8.
With a steady hand, our hero brings the bishop to F5, while walking Tomb's pawn advances from B6 to B5. our hero advances the pawn from H5 to H6.
Walking Tomb sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Walking Tomb pushes the pawn to A4.
Promotion: on H8, our hero turns a pawn into a queen.
Walking Tomb answers by moving the king from E8 to F7. our hero slides the queen across the board, from H8 to H2, while with dungeon cunning, Walking Tomb brings the king to G7.
With a steady hand, our hero brings the queen to A2, and walking Tomb's king advances from G7 to F8. our hero advances the queen from A2 to B2.
Walking Tomb sets the king on F7, watching every square. A clean strike: our hero's queen topples the pawn on B5.
From the dark, Walking Tomb pushes the king to E7. From B5 to A4, our hero's queen swallows Walking Tomb's pawn.
Walking Tomb answers by moving the king from E7 to D8. our hero slides the pawn across the board, from G3 to G4, and with dungeon cunning, Walking Tomb brings the king to C7.
With a steady hand, our hero brings the pawn to G5, while walking Tomb's king advances from C7 to B7. our hero advances the bishop from F5 to G6.
Walking Tomb sets the king on C7, watching every square; then without hurry or fear, our hero places the bishop on H7. From the dark, Walking Tomb pushes the king to B7, and right after that our hero's pawn takes G6, leaving G5 behind.
Walking Tomb answers by moving the king from B7 to B6. our hero slides the pawn across the board, from G6 to G7, while with dungeon cunning, Walking Tomb brings the king to B7.
Promotion: on G8, our hero turns a pawn into a queen.
Walking Tomb's king advances from B7 to C7. our hero gives check with the queen on G7.
Walking Tomb sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the queen on G6. From the dark, Walking Tomb pushes the king to C8.
Check: our hero tightens the net by bringing the queen to A6.
Walking Tomb answers by moving the king from C8 to B8. By taking the pawn on D6, our hero drives Walking Tomb into check.
With dungeon cunning, Walking Tomb brings the king to C8. With a steady hand, our hero brings the queen to E5, while walking Tomb's king advances from C8 to D7.
our hero advances the pawn from D3 to D4. Walking Tomb sets the king on D8, watching every square; then without hurry or fear, our hero places the queen on G7.
From the dark, Walking Tomb pushes the king to C8, and right after that our hero's pawn takes D6, leaving D5 behind. Walking Tomb answers by moving the king from C8 to D8.
Check: our hero tightens the net by bringing the queen to G8.
With dungeon cunning, Walking Tomb brings the king to D7. our hero gives check with the queen on G7.
Walking Tomb's king advances from D7 to C6. From D7, our hero's pawn forces Walking Tomb to defend.
Walking Tomb sets the king on D5, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Walking Tomb pushes the king to C4; then our hero's queen takes G4, leaving G6 behind. Walking Tomb answers by moving the king from C4 to C3.
our hero slides the queen across the board, from D8 to G5, and with dungeon cunning, Walking Tomb brings the king to B3. With a steady hand, our hero brings the pawn to D5, while walking Tomb's king advances from B3 to A3.
our hero advances the pawn from D5 to D6. Walking Tomb sets the king on A2, watching every square; then without hurry or fear, our hero places the pawn on D7.
From the dark, Walking Tomb pushes the king to A3. Promotion: on D8, our hero turns a pawn into a queen.
Walking Tomb answers by moving the king from A3 to B3. our hero slides the queen across the board, from D8 to F6, while with dungeon cunning, Walking Tomb brings the king to A2.
With a steady hand, our hero brings the queen to G6, and walking Tomb's king advances from A2 to A3. our hero advances the queen from G4 to G2.
Walking Tomb sets the king on B3, watching every square. our hero gives check with the queen on G3.
From the dark, Walking Tomb pushes the king to B4; then our hero's queen takes G5, leaving G6 behind. Walking Tomb answers by moving the king from B4 to C4.
our hero slides the queen across the board, from G7 to G6, and with dungeon cunning, Walking Tomb brings the king to B4. With a steady hand, our hero brings the bishop to G8, while walking Tomb's king advances from B4 to A4.
From G4, our hero's queen forces Walking Tomb to defend.
Walking Tomb sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to G5.
From the dark, Walking Tomb pushes the king to A6, and right after that our hero's bishop takes H7, leaving G8 behind. Walking Tomb answers by moving the king from A6 to B6.
our hero slides the bishop across the board, from H7 to G8, while with dungeon cunning, Walking Tomb brings the king to A6. With a steady hand, our hero brings the queen to F5, and walking Tomb's king advances from A6 to A7.
our hero gives check with the queen on G7.
Walking Tomb sets the king on A6, watching every square. Mate. our hero's queen on G6 leaves Walking Tomb with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 155
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
- Skills used
- 2
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (155 moves) lasted longer than 99% of the games on this floor.