Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
Alpha Bat moves its king from H8 to G7 and topples our hero's queen!
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on D3.
Alpha Bat's king advances from E8 to F8. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat sets the bishop on D8, watching every square. A clean strike: our hero's pawn topples the pawn on F5.
From the dark, Alpha Bat pushes the bishop to H4. From G1 to H3, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat answers by moving the king from F8 to G7. A clean strike: our hero's knight topples the pawn on F4.
With dungeon cunning, Alpha Bat brings the bishop to G5. With a steady hand, our hero brings the knight to D5, and alpha Bat's bishop advances from G5 to E7.
A clean strike: our hero's knight topples the bishop on E7.
Alpha Bat sets the pawn on D3, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Alpha Bat pushes the king to F7; then our hero's knight takes D5, leaving E7 behind.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat answers by moving the king from F7 to G7. From D1 to D3, our hero's queen swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the king to F7, while with a steady hand, our hero brings the queen to B5. Alpha Bat's pawn advances from D7 to D6, and our hero advances the pawn from F2 to F4.
Alpha Bat sets the king on G7, watching every square. From F6, our hero's pawn forces Alpha Bat to defend.
From the dark, Alpha Bat pushes the king to F7. our hero's knight takes E7, leaving D5 behind; then alpha Bat answers by moving the king from F7 to F8.
our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Alpha Bat brings the king to G7. Promotion: on F8, our hero turns a pawn into a queen.
Alpha Bat moves the king from G7 to F8 and topples our hero's queen.
our hero advances the queen from B5 to B7, and right after that alpha Bat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on D7; then from the dark, Alpha Bat pushes the king to F6.
By taking the pawn on D6, our hero drives Alpha Bat into check.
Alpha Bat answers by moving the king from F6 to F7, and our hero slides the queen across the board, from D6 to D7. With dungeon cunning, Alpha Bat brings the king to F6, while with a steady hand, our hero brings the rook to G1.
Alpha Bat's king advances from F6 to F7, and our hero advances the rook from G1 to G5. Alpha Bat sets the king on F8, watching every square.
Check: our hero tightens the net by bringing the rook to F5.
From the dark, Alpha Bat pushes the king to G7. our hero gives check with the knight on D5.
Alpha Bat answers by moving the king from G7 to G8. From F7, our hero's queen forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to H8. Check: our hero tightens the net by bringing the queen to G7.
Alpha Bat moves the king from H8 to G7 and topples our hero's queen.
our hero advances the bishop from C1 to D2, and right after that alpha Bat sets the king on H6, watching every square. From F6, our hero's rook forces Alpha Bat to defend.
From the dark, Alpha Bat pushes the king to G7. our hero's rook takes E6, leaving F6 behind, and right after that alpha Bat answers by moving the king from G7 to F8.
our hero slides the knight across the board, from D5 to C7. With dungeon cunning, Alpha Bat brings the king to G7, while with a steady hand, our hero brings the knight to A3.
Alpha Bat's king advances from G7 to H8, and our hero advances the rook from A1 to C1. Alpha Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the rook on C6, and right after that from the dark, Alpha Bat pushes the king to H7. From E7, our hero's rook forces Alpha Bat to defend.
Alpha Bat answers by moving the king from H7 to G8, while our hero slides the rook across the board, from C6 to F6. With dungeon cunning, Alpha Bat brings the king to H8.
our hero gives check with the rook on E8.
Alpha Bat's king advances from H8 to H7. From D3, our hero's bishop forces Alpha Bat to defend.
Alpha Bat sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on F8.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 18
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 80% of the games on this floor.