Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
Alpha Bat moves its king from G6 to F5 and topples our hero's rook!
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on D3.
Alpha Bat's king advances from E8 to F7. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Alpha Bat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the king to G7. our hero captures the enemy pawn: the knight leaps from G1 to H3.
Alpha Bat answers by moving the king from G7 to G8. our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Alpha Bat brings the pawn to E6; then with a steady hand, our hero brings the bishop to B5. Alpha Bat's king advances from G8 to G7.
our hero claims the enemy pawn by landing on D7.
Alpha Bat sets the king on F6, watching every square. our hero captures the enemy pawn: the knight leaps from F4 to E6.
From the dark, Alpha Bat pushes the king to G6. our hero gives check with the knight on F8.
Alpha Bat answers by moving the king from G6 to F6; then our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Alpha Bat brings the king to F7, and right after that with a steady hand, our hero brings the knight to E6.
Alpha Bat's king advances from F7 to F6; then our hero advances the rook from H1 to G1. Alpha Bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on G5, and from the dark, Alpha Bat pushes the king to F6. our hero's knight takes A3, leaving B1 behind, while alpha Bat answers by moving the king from F6 to F7.
our hero gives check with the rook on F5.
With dungeon cunning, Alpha Bat brings the king to G8; then with a steady hand, our hero brings the rook to D1. Alpha Bat's king advances from G8 to H8, and right after that our hero advances the rook from D1 to D4.
Alpha Bat sets the king on H7, watching every square. Without hurry or fear, our hero places the rook on C4, while from the dark, Alpha Bat pushes the king to G6.
our hero's pawn takes H4, leaving H2 behind. Alpha Bat's king falls on F5 and tears the rook from our hero.
our hero slides the rook across the board, from C4 to D4. With dungeon cunning, Alpha Bat brings the king to F6, and right after that with a steady hand, our hero brings the rook to E4.
Alpha Bat's king advances from F6 to E7; then our hero advances the pawn from H4 to H5. Alpha Bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H6, and from the dark, Alpha Bat pushes the king to G8. our hero's bishop takes E8, leaving D7 behind, while alpha Bat answers by moving the king from G8 to H7.
our hero slides the rook across the board, from E4 to E5. With dungeon cunning, Alpha Bat brings the king to H8; then with a steady hand, our hero brings the pawn to H7.
A cruel blow: Alpha Bat's king captures our hero's pawn on H7.
our hero advances the rook from E5 to F5, and alpha Bat sets the king on G8, watching every square. Without hurry or fear, our hero places the rook on F7, while from the dark, Alpha Bat pushes the king to H8.
Check: our hero tightens the net by bringing the bishop to E5.
Alpha Bat answers by moving the king from H8 to G8. our hero gives check with the rook on F8.
With dungeon cunning, Alpha Bat brings the king to H7. From G5, our hero's knight forces Alpha Bat to defend.
Alpha Bat's king advances from H7 to H6; then our hero advances the bishop from E5 to F4. Alpha Bat sets the king on G7, watching every square.
our hero gives check with the rook on G8.
Alpha Bat's king falls on G8 and tears the rook from our hero.
our hero's knight takes E6, leaving G5 behind, while alpha Bat answers by moving the king from G8 to H7. our hero slides the bishop across the board, from E8 to F7.
With dungeon cunning, Alpha Bat brings the king to H8; then with a steady hand, our hero brings the bishop to G6. Alpha Bat's king advances from H8 to G8, and right after that our hero advances the knight from E6 to D8.
Alpha Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on D6, while from the dark, Alpha Bat pushes the king to G8.
our hero's pawn takes D7, leaving D6 behind, and alpha Bat answers by moving the king from G8 to H8. our hero slides the knight across the board, from D8 to E6.
With dungeon cunning, Alpha Bat brings the king to G8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 11
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 87% of the games on this floor.