Battle chronicle
The duel begins: our hero against Rat King on floor 10.
our hero's rook lands on H1 and defeats Rat King's rook!
Checkmate! our hero topples Rat King and claims victory.
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The battle, move by move
our hero captures the enemy knight: the rook leaps from A1 to A4.
Rat King's pawn reaches C2 and threatens our hero's king.
our hero advances the king from E1 to E2. Rat King's pawn falls on H2 and tears the pawn from our hero.
Without hurry or fear, our hero places the rook on A1. From the dark, Rat King pushes the king to F8, while our hero's rook takes C1, leaving A1 behind.
Rat King's knight reaches C3 and threatens our hero's king.
our hero slides the king across the board, from E2 to D3; then with dungeon cunning, Rat King brings the pawn to B5. our hero claims the enemy pawn by landing on C2.
On H1, Rat King promotes and gains a reinforcing rook.
our hero captures the enemy rook: the rook leaps from C1 to H1.
Rat King sets the knight on A4, watching every square, while without hurry or fear, our hero places the rook on H4. From the dark, Rat King pushes the knight to C3.
our hero captures the enemy bishop: the rook leaps from H4 to B4.
our hero activates Backstab and silently removes a threat from Rat King.
Rat King answers by moving the knight from C3 to B1. our hero claims the enemy knight by landing on B1.
With dungeon cunning, Rat King brings the pawn to D5; then with a steady hand, our hero brings the rook to D1. Rat King's rook advances from D7 to D8, and right after that our hero advances the king from C2 to C3.
Rat King gives check with the pawn on D4.
our hero captures the enemy pawn: the rook leaps from D1 to D4.
From the dark, Rat King pushes the bishop to A3. our hero captures the rook on D8 and leaves Rat King in check.
Rat King answers by moving the king from F8 to E7; then our hero slides the rook across the board, from D8 to D3. With dungeon cunning, Rat King brings the king to E6, and right after that with a steady hand, our hero brings the king to C4.
Rat King's bishop advances from A3 to D6; then our hero advances the rook from D3 to G3. Rat King sets the pawn on G6, watching every square.
Without hurry or fear, our hero places the king on B5, and from the dark, Rat King pushes the king to D5. Check: our hero tightens the net by bringing the rook to D3.
Rat King answers by moving the king from D5 to E6, and right after that our hero slides the king across the board, from B5 to C6. With dungeon cunning, Rat King brings the bishop to B8; then with a steady hand, our hero brings the rook to D8.
Rat King's bishop advances from B8 to D6. our hero captures the bishop on D6 and leaves Rat King in check.
Rat King sets the king on E5, watching every square. our hero gives check with the rook on D5.
From the dark, Rat King pushes the king to F4. our hero's rook takes D7, leaving D5 behind, and rat King answers by moving the king from F4 to F3.
our hero captures the enemy pawn: the rook leaps from D7 to F7.
From the shadows, Backstab. Rat King loses a piece to our hero's blade.
With dungeon cunning, Rat King brings the king to E4. With a steady hand, our hero brings the rook to F6; then rat King's king advances from E4 to F4.
our hero captures the enemy pawn: the rook leaps from F6 to G6.
Rat King sets the king on E3, watching every square, and without hurry or fear, our hero places the rook on F6. From the shadows, Backstab. Rat King loses a piece to our hero's blade.
From the dark, Rat King pushes the king to D4, and right after that our hero's rook takes F5, leaving F6 behind. Rat King answers by moving the king from D4 to E3; then our hero slides the king across the board, from C6 to D5.
With dungeon cunning, Rat King brings the king to E2. Check: our hero tightens the net by bringing the rook to E5.
Rat King's king advances from E2 to F2. our hero advances the rook from E5 to E4, while rat King sets the king on F3, watching every square.
Without hurry or fear, our hero places the king on E5, and from the dark, Rat King pushes the king to F2. our hero's king takes F5, leaving E5 behind.
Rat King answers by moving the king from F2 to F1, and right after that our hero slides the rook across the board, from E4 to E3. With dungeon cunning, Rat King brings the king to G2; then with a steady hand, our hero brings the king to F4.
Rat King's king advances from G2 to F2. our hero advances the king from F4 to E4, and rat King sets the king on F1, watching every square.
Without hurry or fear, our hero places the king on F3, while from the dark, Rat King pushes the king to G1. our hero's rook takes E2, leaving E3 behind.
Rat King answers by moving the king from G1 to H1; then our hero slides the king across the board, from F3 to G3. With dungeon cunning, Rat King brings the king to G1.
And it is checkmate: our hero ends the game on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 26 / 1
- First capture
- move 0
- Skills used
- 3
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 89% of the games on this floor.