Battle chronicle

The duel begins: Daniel C. against Rat King on floor 10.

Rat King advances its rook to F7 and claims our rook.

Draw. The dungeon keeps the names of Daniel C. and Rat King.

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The battle, move by move

Daniel C. captures the enemy pawn: the pawn leaps from B2 to C3.

A cruel blow: Rat King's knight captures Daniel C.'s pawn on C3.

Daniel C. claims the enemy knight by landing on C3.

After toppling the knight on C3, Rat King threatens Daniel C.'s king.

With a steady hand, Daniel C. brings the king to D1. A cruel blow: Rat King's pawn captures Daniel C.'s pawn on H2.

Daniel C. claims the enemy pawn by landing on H2.

Rat King sets the pawn on B5, watching every square, and without hurry or fear, Daniel C. places the rook on H7. A cruel blow: Rat King's bishop captures Daniel C.'s rook on A1.

Daniel C. claims the enemy pawn by landing on G7.

Rat King's knight reaches C3 and threatens Daniel C.'s king.

Daniel C. slides the king across the board, from D1 to C2; then with dungeon cunning, Rat King brings the knight to B1. Daniel C. claims the enemy knight by landing on B1.

Thanks to Stealth, Daniel C. fools Rat King on the board.

Rat King's rook advances from D7 to B7. Daniel C. captures the enemy bishop: the king leaps from B1 to A1.

Rat King sets the bishop on F8, watching every square. Daniel C. claims the enemy pawn by landing on F7.

Rat King's rook falls on F7 and tears the rook from Daniel C.

Daniel C.'s knight takes F3, leaving G1 behind, while rat King answers by moving the pawn from F5 to F4. Daniel C. slides the knight across the board, from F3 to H4.

With dungeon cunning, Rat King brings the rook to E7; then with a steady hand, Daniel C. brings the knight to G6. Rat King's pawn advances from F6 to F5.

Daniel C. claims the enemy rook by landing on E7.

Thanks to Stealth, Daniel C. fools Rat King on the board.

Rat King gives check with the bishop on G7.

Without hurry or fear, Daniel C. places the bishop on B2. From the dark, Rat King pushes the king to F7. Daniel C. claims the enemy bishop by landing on G7.

Rat King answers by moving the pawn from F4 to F3. Daniel C. captures the enemy pawn: the pawn leaps from E2 to F3.

With dungeon cunning, Rat King brings the pawn to D5. With a steady hand, Daniel C. brings the bishop to C3; then rat King's king advances from F7 to E6.

Daniel C. advances the pawn from F3 to F4. Rat King sets the king on D6, watching every square.

Neither Daniel C. nor Rat King claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
22 / 15
First capture
move 0
Skills used
2

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 78% of the games on this floor.

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