Battle chronicle
our hero draws pieces against Gelatin. The dungeon watches in silence.
our hero's pawn lands on F4 and defeats Gelatin's rook!
Checkmate! our hero topples Gelatin and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Gelatin pushes the king to F8. From E3 to F4, our hero's pawn swallows Gelatin's rook.
Gelatin answers by moving the pawn from A6 to A5; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Gelatin brings the knight to D5.
With a steady hand, our hero brings the pawn to D3, and gelatin's knight advances from H7 to F6. our hero advances the bishop from C1 to D2, while gelatin sets the bishop on E5, watching every square.
Long castle: our hero shifts the king to a new refuge. Gelatin moves the bishop from E5 to F4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the bishop on F4.
Gelatin answers by moving the pawn from G7 to G5. our hero gives check with the bishop on D6.
With dungeon cunning, Gelatin brings the king to G8. With a steady hand, our hero brings the rook to E1, while gelatin's pawn advances from G5 to G4.
our hero advances the knight from F3 to E5, and gelatin sets the knight on H7, watching every square. Without hurry or fear, our hero places the knight on G6.
From the dark, Gelatin pushes the king to F7. From E5, our hero's knight forces Gelatin to defend.
Gelatin answers by moving the king from F7 to F6. By taking the pawn on D7, our hero drives Gelatin into check.
With dungeon cunning, Gelatin brings the king to F5. our hero gives check with the rook on E5.
Gelatin's king advances from F5 to G6. A clean strike: our hero's rook topples the knight on D5.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin sets the pawn on B3, watching every square. From C2 to B3, our hero's pawn swallows Gelatin's pawn.
From the dark, Gelatin pushes the knight to F8. A clean strike: our hero's pawn topples the pawn on A4.
Gelatin answers by moving the knight from F8 to H7. From E5, our hero's knight forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to H5, while with a steady hand, our hero brings the pawn to H3. Gelatin's king advances from H5 to H4.
From H3 to G4, our hero's pawn swallows Gelatin's pawn.
Gelatin sets the knight on F6, watching every square. From F3, our hero's knight forces Gelatin to defend.
Gelatin advances to G4 and claims our pawn.
Check: our hero tightens the net by bringing the rook to D4.
Gelatin answers by moving the king from G4 to H5. our hero gives check with the rook on H4.
With dungeon cunning, Gelatin brings the king to G6, and with a steady hand, our hero brings the pawn to D4. Gelatin's pawn advances from H6 to H5, while our hero advances the bishop from D6 to E5.
Gelatin sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D5; then from the dark, Gelatin pushes the pawn to B5.
A clean strike: our hero's pawn topples the pawn on B5.
Gelatin advances to D5 and claims our pawn.
our hero slides the rook across the board, from H4 to D4. With dungeon cunning, Gelatin brings the knight to F6, while with a steady hand, our hero brings the rook to F4.
Gelatin's king advances from F7 to G6. By taking the knight on F6, our hero drives Gelatin into check.
Gelatin sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on B6, and right after that from the dark, Gelatin pushes the pawn to A4.
our hero's pawn takes B7, leaving B6 behind; then gelatin answers by moving the pawn from A4 to A3. A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Gelatin brings the king to G7. Promotion: on B8, our hero turns a pawn into a queen.
Gelatin's king advances from G7 to H7. our hero gives check with the queen on B7.
Gelatin sets the king on G8, watching every square. Without hurry or fear, our hero places the rook on C6; then from the dark, Gelatin pushes the pawn to H4.
our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 1
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 75% of the games on this floor.