Battle chronicle
The duel begins: our hero against Corrupted Archdruid on floor 30.
our hero's rook lands on H4 and defeats Corrupted Archdruid's pawn!
our hero falls to Corrupted Archdruid's mate. The dungeon does not forgive.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from H1 to H4.
From the dark, Corrupted Archdruid pushes the pawn to C2, while our hero's king takes D2, leaving E1 behind. Check from Corrupted Archdruid: the pawn plants itself on E3.
our hero slides the king across the board, from D2 to C3. On C1, Corrupted Archdruid promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D4. Corrupted Archdruid's edge falls on D2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 25 s
- Moves
- 8
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 0
Floor 30 statistics
Against Corrupted Archdruid, heroes have won 26% of 39 finished games (10 wins, 29 losses, 0 draws). Average length: 23 moves. Average game time: 1 min 21 s. Most common ending: checkmate.
This game (8 moves) lasted longer than 26% of the games on this floor.