Battle chronicle
In the depths of Cursed forest, our hero faces Corrupted Archdruid.
With an adventurer's precision, our hero takes the rival queen on D4.
Corrupted Archdruid falls to our hero's mate. The legend grows.
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The battle, move by move
From H1 to H4, our hero's rook swallows Corrupted Archdruid's pawn.
Corrupted Archdruid's queen advances from H7 to F5. our hero advances the bishop from F1 to E2. Corrupted Archdruid gives check with the knight on C2.
Without hurry or fear, our hero places the king on D2. From the shadows, Backstab. Corrupted Archdruid loses a piece to our hero's blade.
Corrupted Archdruid's rook reaches B2 and threatens our hero's king.
our hero's king takes E1, leaving D2 behind. Corrupted Archdruid captures the bishop on E2 and puts our hero in check.
From E1 to E2, our hero's king swallows Corrupted Archdruid's rook.
Corrupted Archdruid gives check with the queen on D3.
With a steady hand, our hero brings the king to E1. Corrupted Archdruid's king advances from E8 to D7, and our hero advances the rook from H4 to H3.
Corrupted Archdruid sets the queen on D4, watching every square. Without hurry or fear, our hero places the rook on D1. Corrupted Archdruid advances to H3 and claims our rook.
From D1 to D4, our hero's rook swallows Corrupted Archdruid's queen.
Corrupted Archdruid answers by moving the rook from H3 to H2. A clean strike: our hero's rook topples the bishop on A4.
With dungeon cunning, Corrupted Archdruid brings the pawn to B5. From A4 to A5, our hero's rook swallows Corrupted Archdruid's pawn.
Corrupted Archdruid's pawn advances from D5 to D4. A clean strike: our hero's rook topples the pawn on B5.
Corrupted Archdruid advances to G2 and claims our pawn.
Without hurry or fear, our hero places the pawn on A4; then from the dark, Corrupted Archdruid pushes the knight to E5. our hero's pawn takes A5, leaving A4 behind.
Thanks to Stealth, our hero fools Corrupted Archdruid on the board.
Corrupted Archdruid answers by moving the bishop from G2 to C6. our hero slides the rook across the board, from B5 to B2, while with dungeon cunning, Corrupted Archdruid brings the knight to C4.
With a steady hand, our hero brings the rook to A2, and corrupted Archdruid's knight advances from C4 to E5.
In the end, our hero delivers checkmate and Corrupted Archdruid flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 20 / 9
- First capture
- move 0
- Skills used
- 2
Floor 30 statistics
Against Corrupted Archdruid, heroes have won 26% of 39 finished games (10 wins, 29 losses, 0 draws). Average length: 23 moves. Average game time: 1 min 21 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 97% of the games on this floor.