Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

Walking Tomb moves its bishop from D5 to H1 and topples our hero's rook!

Checkmate. Walking Tomb defeats our hero on this floor.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Walking Tomb gives check with the knight on C4.

our hero captures the enemy pawn: the king leaps from D2 to D3.

A cruel blow: Walking Tomb's bishop captures our hero's rook on H1.

our hero claims the enemy knight by landing on C4.

Walking Tomb's knight advances from D7 to C5. our hero captures the enemy pawn: the king leaps from C4 to D4.

Walking Tomb sets the queen on C7, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Walking Tomb pushes the king to D7, and our hero's king takes D4, leaving E3 behind.

Check from Walking Tomb: the knight plants itself on E6.

our hero slides the king across the board, from D4 to E3. Walking Tomb gives check with the queen on F4.

With a steady hand, our hero brings the king to D3; then walking Tomb's bishop advances from H1 to C6. our hero advances the king from D3 to E2, and right after that walking Tomb sets the knight on G7, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Walking Tomb pushes the bishop to G2, while our hero's king takes D1, leaving E1 behind.

Walking Tomb answers by moving the queen from F4 to E4, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Walking Tomb brings the knight to E6.

With a steady hand, our hero brings the king to D1. Walking Tomb gives check with the queen on E1.

our hero advances the king from D1 to C2. Walking Tomb's queen reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. From the dark, Walking Tomb pushes the king to D6, and our hero's king takes B4, leaving C3 behind.

Walking Tomb answers by moving the pawn from H6 to H5, while our hero slides the king across the board, from B4 to B3. With dungeon cunning, Walking Tomb brings the pawn to H4.

With a steady hand, our hero brings the king to C3; then walking Tomb's pawn advances from F5 to F4. our hero advances the king from C3 to B3.

Walking Tomb gives check with the bishop on D5.

Without hurry or fear, our hero places the king on B4. Walking Tomb's queen reaches E1 and threatens our hero's king.

our hero's king takes B5, leaving B4 behind. Mate. Walking Tomb closes the net and our hero falls on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
5 / 5
First capture
move 1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 65% of the games on this floor.

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