Battle chronicle
In the depths of Fortress, our hero faces Crossbowman.
our hero answers with fury: the bishop leaps from F1 to B5 and captures the enemy queen.
Neither our hero nor Crossbowman claims victory. A draw on the board.
Loading…
The battle, move by move
From F1 to B5, our hero's bishop swallows Crossbowman's queen.
Crossbowman's pawn advances from C3 to C2. our hero advances the bishop from B5 to A4, while crossbowman sets the pawn on B3, watching every square.
From A4 to B3, our hero's bishop swallows Crossbowman's pawn.
Crossbowman's pawn crowns on C1 and a hostile queen is born.
our hero's king takes E2, leaving E1 behind. Crossbowman answers by moving the knight from H6 to G8, and right after that our hero slides the bishop across the board, from B3 to D1.
From the shadows, Backstab. Crossbowman loses a piece to our hero's blade.
With dungeon cunning, Crossbowman brings the pawn to F5, while with a steady hand, our hero brings the bishop to C2. Crossbowman's knight advances from G8 to F6, and our hero advances the bishop from C2 to B3.
Crossbowman sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on F7. From the shadows, Backstab. Crossbowman loses a piece to our hero's blade.
From the dark, Crossbowman pushes the pawn to F4; then our hero's bishop takes D5, leaving F7 behind. Crossbowman answers by moving the king from D8 to C7.
A clean strike: our hero's bishop topples the pawn on E4.
With dungeon cunning, Crossbowman brings the pawn to B5. With a steady hand, our hero brings the bishop to F3, while crossbowman's pawn advances from B5 to B4.
our hero advances the king from E2 to D3. Crossbowman sets the king on B6, watching every square; then without hurry or fear, our hero places the king on C4.
From the dark, Crossbowman pushes the king to A5. A clean strike: our hero's king topples the pawn on C5.
Crossbowman's pawn reaches D6 and threatens our hero's king.
our hero slides the king across the board, from C5 to C4. In that instant, Backstab: one of Crossbowman's pieces vanishes without a trace.
With dungeon cunning, Crossbowman brings the king to A6, and with a steady hand, our hero brings the king to D4. Crossbowman's king advances from A6 to A5.
our hero advances the king from D4 to D5, and right after that crossbowman sets the king on A4, watching every square. A clean strike: our hero's king topples the pawn on D6.
From the dark, Crossbowman pushes the king to B3, while our hero's king takes D5, leaving D6 behind. Crossbowman answers by moving the king from B3 to C3, and our hero slides the king across the board, from D5 to E4.
With dungeon cunning, Crossbowman brings the king to C2. From E4 to F4, our hero's king swallows Crossbowman's pawn.
Crossbowman's king advances from C2 to B2. A clean strike: our hero's king topples the pawn on E3.
The duel ends in a draw: our hero and Crossbowman withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 57 s
- Moves
- 43
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 0
- Skills used
- 3
Floor 42 statistics
Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 74% of the games on this floor.