Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero answers with fury: the king leaps from G5 to H6 and captures the enemy queen.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

Walking Tomb gives check with the queen on E5.

our hero's king takes F2, leaving E1 behind. Walking Tomb answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Walking Tomb brings the pawn to H4. With a steady hand, our hero brings the king to H3, and walking Tomb's knight advances from D4 to B3.

A clean strike: our hero's king topples the pawn on H4.

Walking Tomb sets the queen on E3, watching every square, and right after that without hurry or fear, our hero places the king on H5. Check from Walking Tomb: the queen plants itself on H3.

our hero's king takes G5, leaving H5 behind. Walking Tomb gives check with the queen on H6.

From G5 to H6, our hero's king swallows Walking Tomb's queen.

With dungeon cunning, Walking Tomb brings the pawn to A2. With a steady hand, our hero brings the pawn to D4, while walking Tomb's king advances from E8 to D8.

our hero advances the pawn from D4 to D5, and walking Tomb sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on D6.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

From the dark, Walking Tomb pushes the knight to B3. From H6 to H7, our hero's king swallows Walking Tomb's pawn.

Walking Tomb's pawn crowns on A1 and a hostile rook is born.

our hero slides the king across the board, from H7 to G6. With dungeon cunning, Walking Tomb brings the knight to A5. From G6 to F5, our hero's king swallows Walking Tomb's pawn.

Walking Tomb's rook reaches F1 and threatens our hero's king.

our hero advances the king from F5 to E6, and right after that walking Tomb sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on F7; then from the dark, Walking Tomb pushes the knight to C6.

our hero's king takes E6, leaving F7 behind, and right after that walking Tomb answers by moving the rook from H1 to F1. our hero slides the king across the board, from E6 to D5.

With dungeon cunning, Walking Tomb brings the king to E8, while with a steady hand, our hero brings the king to C4. Walking Tomb gives check with the rook on C1.

our hero advances the king from C4 to B5. Walking Tomb's knight reaches A7 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on B6.

From the dark, Walking Tomb pushes the rook to C5. From B6 to C5, our hero's king swallows Walking Tomb's rook.

Walking Tomb answers by moving the king from E8 to D7, while our hero slides the king across the board, from C5 to B6. With dungeon cunning, Walking Tomb brings the king to E6.

From B6 to A7, our hero's king swallows Walking Tomb's knight.

Walking Tomb's pawn advances from B7 to B6. A clean strike: our hero's king topples the pawn on B6.

Walking Tomb sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on D7; then from the dark, Walking Tomb pushes the king to D4.

Promotion: on D8, our hero turns a pawn into a queen.

our hero wraps a piece in Stealth; Walking Tomb passes through the square without seeing it.

Walking Tomb answers by moving the king from D4 to C4.

Checkmate! our hero topples Walking Tomb and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 0
Skills used
2

Floor 14 statistics

Against Walking Tomb, heroes have won 48% of 198 finished games (96 wins, 80 losses, 22 draws). Average length: 36 moves. Average game time: 1 min 47 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 85% of the games on this floor.

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