Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
With an adventurer's precision, our hero takes the rival pawn on D3.
Walking Tomb's edge closes the game: mate against our hero.
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The battle, move by move
our hero advances the king from E1 to D2; then walking Tomb sets the pawn on A2, watching every square. our hero claims the enemy pawn by landing on D3.
From the dark, Walking Tomb pushes the king to D8, and our hero's king takes C4, leaving D3 behind. On A1, Walking Tomb promotes and gains a reinforcing queen.
our hero slides the pawn across the board, from E2 to E3. our hero wraps a piece in Stealth; Walking Tomb passes through the square without seeing it.
With dungeon cunning, Walking Tomb brings the knight to E6.
Checkmate. Walking Tomb defeats our hero on this floor.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 12 s
- Moves
- 12
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 1
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 48% of 198 finished games (96 wins, 80 losses, 22 draws). Average length: 36 moves. Average game time: 1 min 47 s. Most common ending: checkmate.
This game (12 moves) lasted longer than 23% of the games on this floor.