Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from D5 to E4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from E8 to F7. our hero advances the pawn from F2 to F3; then rat sets the king on G8, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the king to F7, and our hero's pawn takes D3, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G5; then rat's knight advances from F6 to E8.
our hero advances the pawn from G3 to G4, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to G8, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from G8 to G7, and our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from F8 to F7.
our hero advances the king from E1 to F2; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on D5.
Check from Rat: the knight plants itself on E4.
our hero's king takes E3, leaving F2 behind. Rat answers by moving the knight from E4 to D6, while our hero slides the king across the board, from E3 to D4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C5; then rat's knight advances from D6 to E8.
our hero claims the enemy pawn by landing on C6.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to G8, while our hero's king takes B5, leaving C4 behind.
Rat answers by moving the king from G8 to F7. our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to B4, and right after that rat's knight advances from E8 to D6.
our hero advances the pawn from A4 to A5; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C3.
Rat gives check with the knight on E4.
our hero's king takes B4, leaving C3 behind. Rat answers by moving the knight from E4 to D2, while our hero slides the king across the board, from B4 to C3.
Check from Rat: the knight plants itself on E4.
With a steady hand, our hero brings the king to C4. Rat gives check with the knight on D6.
our hero advances the king from C4 to B4, and right after that rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the knight from E4 to F6, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to A6, and right after that rat's knight advances from D5 to E7.
our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to D5.
our hero captures the enemy knight: the queen leaps from E8 to E7.
Rat answers by moving the pawn from E5 to E4. our hero captures the pawn on E4 and leaves Rat in check.
Rat's king falls on E4 and tears the queen from our hero.
With a steady hand, our hero brings the king to B7; then rat's king advances from E4 to D4. our hero claims the enemy pawn by landing on C7.
Rat's king falls on C5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to C4, while our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from C4 to B3. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to A2. With a steady hand, our hero brings the queen to C1, and right after that rat's king advances from A2 to B3.
Check: our hero tightens the net by bringing the queen to B1.
Rat sets the king on C3, watching every square. our hero gives check with the queen on C1.
From the dark, Rat pushes the king to D3. From D1, our hero's queen forces Rat to defend.
Rat answers by moving the king from D3 to C4. Check: our hero tightens the net by bringing the queen to C1.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to F4; then rat's king advances from D5 to E6.
our hero advances the queen from F4 to F8, and right after that rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Rat pushes the king to D4. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the king from D4 to C3, and our hero slides the queen across the board, from G6 to H6. With dungeon cunning, Rat brings the king to B3.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B3 to C2. our hero advances the pawn from G6 to G7; then rat sets the king on B2, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B1, and our hero's queen takes H3, leaving H6 behind. Rat answers by moving the king from B1 to B2, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the pawn to G6; then rat's king advances from A1 to B1.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on C1, watching every square. our hero gives check with the queen on C8.
From the dark, Rat pushes the king to D1. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from D1 to D2, and our hero slides the queen across the board, from H3 to F1. With dungeon cunning, Rat brings the king to E3.
our hero gives check with the queen on E1.
Rat's king advances from E3 to F3. our hero advances the queen from G8 to G5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 0 s
- Moves
- 127
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (127 moves) lasted longer than 91% of the games on this floor.