Battle chronicle
A new legend is written: our hero challenges Dark Fairy on floor 23.
Dark Fairy advances its knight to C2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Dark Fairy.
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The battle, move by move
our hero claims the enemy rook by landing on C3.
With dungeon cunning, Dark Fairy brings the bishop to E4. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
A cruel blow: Dark Fairy's bishop captures our hero's pawn on C2.
our hero claims the enemy rook by landing on C5.
Dark Fairy sets the queen on F7, watching every square. our hero captures the enemy bishop: the queen leaps from D1 to C2.
From the dark, Dark Fairy pushes the knight to D5. our hero claims the enemy pawn by landing on B6.
Dark Fairy answers by moving the queen from F7 to F6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Dark Fairy brings the queen to F3.
our hero's pawn crowns on B8 and becomes a queen.
Dark Fairy's king advances from E8 to F7. our hero captures the enemy pawn: the queen leaps from B8 to B5.
Dark Fairy sets the knight on B4, watching every square. our hero claims the enemy pawn by landing on A5.
After toppling the queen on C2, Dark Fairy threatens our hero's king.
our hero's king takes D1, leaving E1 behind. Dark Fairy answers by moving the queen from F3 to F6. our hero claims the enemy knight by landing on C2.
Dark Fairy's queen falls on A1 and tears the rook from our hero.
With a steady hand, our hero brings the queen to C3. After toppling the pawn on A2, Dark Fairy threatens our hero's king.
our hero advances the queen from C3 to B2, and right after that dark Fairy sets the queen on A5, watching every square. Without hurry or fear, our hero places the queen on A3.
From the dark, Dark Fairy pushes the queen to B5, while our hero's queen takes B3, leaving A3 behind. Dark Fairy's queen reaches C5 and threatens our hero's king.
our hero slides the queen across the board, from B3 to C3; then with dungeon cunning, Dark Fairy brings the queen to B5. With a steady hand, our hero brings the knight to A3, and right after that dark Fairy's pawn advances from E6 to E5.
our hero captures the enemy queen: the knight leaps from A3 to B5.
Dark Fairy sets the king on E8, watching every square, while without hurry or fear, our hero places the queen on C7. From the dark, Dark Fairy pushes the king to F8.
our hero captures the enemy pawn: the queen leaps from C7 to E5.
Dark Fairy answers by moving the king from F8 to E8. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Dark Fairy brings the pawn to E5. our hero captures the pawn on E5 and leaves Dark Fairy in check.
Dark Fairy's king advances from E8 to F7. From D6, our hero's knight forces Dark Fairy to defend.
Dark Fairy sets the king on F8, watching every square, and without hurry or fear, our hero places the knight on F5. From the dark, Dark Fairy pushes the king to F7.
our hero claims the enemy pawn by landing on G7.
Dark Fairy answers by moving the king from F7 to F8, and our hero slides the knight across the board, from G7 to F5. With dungeon cunning, Dark Fairy brings the king to F7.
Check: our hero tightens the net by bringing the queen to G7.
Dark Fairy's king advances from F7 to E6. our hero gives check with the queen on G6.
Dark Fairy sets the king on D7, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Dark Fairy pushes the king to C8.
Check: our hero tightens the net by bringing the queen to C6.
Dark Fairy answers by moving the king from C8 to B8. our hero gives check with the bishop on D6.
With dungeon cunning, Dark Fairy brings the king to A7. From C5, our hero's bishop forces Dark Fairy to defend.
Dark Fairy's king advances from A7 to B8. Check: our hero tightens the net by bringing the queen to B6.
Dark Fairy sets the king on A8, watching every square. our hero gives check with the queen on C6.
From the dark, Dark Fairy pushes the king to B8. From D6, our hero's queen forces Dark Fairy to defend.
Dark Fairy answers by moving the king from B8 to A8. Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Dark Fairy brings the king to B8. With a steady hand, our hero brings the knight to D4, and right after that dark Fairy's king advances from B8 to C7.
From B5, our hero's knight forces Dark Fairy to defend.
Dark Fairy sets the king on B8, watching every square. Check: our hero tightens the net by bringing the bishop to A7.
From the dark, Dark Fairy pushes the king to C8. our hero gives check with the queen on C6.
Dark Fairy answers by moving the king from C8 to D8, while our hero slides the knight across the board, from B5 to C7. With dungeon cunning, Dark Fairy brings the king to E7.
Check: our hero tightens the net by bringing the queen to E6.
Dark Fairy's king advances from E7 to F8. our hero gives check with the bishop on C5.
Dark Fairy sets the king on G7, watching every square. From D4, our hero's bishop forces Dark Fairy to defend.
From the dark, Dark Fairy pushes the king to H7, while our hero's bishop takes E3, leaving D4 behind. Dark Fairy answers by moving the king from H7 to H8.
our hero gives check with the queen on H6.
With dungeon cunning, Dark Fairy brings the king to G8. With a steady hand, our hero brings the knight to E6, and right after that dark Fairy's king advances from G8 to F7.
our hero advances the knight from E6 to D4; then dark Fairy sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Dark Fairy pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind. Dark Fairy answers by moving the king from F7 to E8, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Dark Fairy brings the king to E7. With a steady hand, our hero brings the pawn to G7; then dark Fairy's king advances from E7 to F7.
our hero advances the queen from H6 to G5, and right after that dark Fairy sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on H3.
From the dark, Dark Fairy pushes the king to H7. our hero gives check with the bishop on F5.
Dark Fairy answers by moving the king from H7 to G8. From E6, our hero's bishop forces Dark Fairy to defend.
With dungeon cunning, Dark Fairy brings the king to H7. With a steady hand, our hero brings the knight to C6.
Neither our hero nor Dark Fairy claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 113
- How it ended
- stalemate
- Captures (hero / opponent)
- 13 / 4
- Material captured (hero / opponent)
- 33 / 16
- First capture
- move 0
Floor 23 statistics
Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 99% of the games on this floor.