Battle chronicle

The duel begins: our hero against Walking Tomb on floor 14.

A cruel blow: Walking Tomb's knight captures our hero's rook on A3.

Checkmate! our hero topples Walking Tomb and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A3.

Walking Tomb's knight reaches C2 and threatens our hero's king.

our hero's king takes D1, leaving E1 behind. Walking Tomb's knight falls on A3 and tears the rook from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

With dungeon cunning, Walking Tomb brings the knight to G4. With a steady hand, our hero brings the knight to H3, and right after that walking Tomb's king advances from E8 to F7.

our hero advances the pawn from F2 to F3; then walking Tomb sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Walking Tomb pushes the pawn to B5, and our hero's rook takes A1, leaving H1 behind. Walking Tomb answers by moving the pawn from B5 to B4, while our hero slides the rook across the board, from A1 to B1.

With dungeon cunning, Walking Tomb brings the pawn to B6. our hero captures the enemy pawn: the rook leaps from B1 to B4.

Thanks to Stealth, our hero fools Walking Tomb on the board.

Walking Tomb's knight advances from A3 to C2.

Walking Tomb falls to our hero's mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
3 / 5
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 80% of the games on this floor.

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