Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

our hero answers with fury: the pawn leaps from F2 to E3 and captures the enemy queen.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

Walking Tomb sets the bishop on A6, watching every square. our hero captures the enemy pawn: the knight leaps from B1 to A3.

A cruel blow: Walking Tomb's bishop captures our hero's pawn on D3.

our hero's rook takes B1, leaving A1 behind. Check from Walking Tomb: the queen plants itself on E6.

our hero slides the knight across the board, from G1 to E2; then with dungeon cunning, Walking Tomb brings the queen to E3. our hero claims the enemy queen by landing on E3.

Walking Tomb's knight advances from F6 to E4. our hero captures the enemy knight: the pawn leaps from E3 to D4.

Walking Tomb sets the king on E7, watching every square, while without hurry or fear, our hero places the rook on B8. From the dark, Walking Tomb pushes the pawn to F6, and our hero's pawn takes G4, leaving G2 behind.

Walking Tomb answers by moving the knight from E4 to G3. our hero claims the enemy knight by landing on G3.

With dungeon cunning, Walking Tomb brings the king to D6. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

A cruel blow: Walking Tomb's bishop captures our hero's knight on E2.

our hero claims the enemy bishop by landing on E2.

Walking Tomb sets the king on C7, watching every square, and without hurry or fear, our hero places the queen on B5. From the dark, Walking Tomb pushes the pawn to H5.

From B7, our hero's queen forces Walking Tomb to defend.

Walking Tomb answers by moving the king from C7 to D6. Check: our hero tightens the net by bringing the queen to B6.

With dungeon cunning, Walking Tomb brings the king to E7. With a steady hand, our hero brings the queen to C7, and right after that walking Tomb's pawn advances from H5 to H4.

our hero advances the king from E1 to F2; then walking Tomb sets the pawn on H5, watching every square. Check: our hero tightens the net by bringing the rook to E1.

From the dark, Walking Tomb pushes the king to F7. And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 15 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
22 / 4
First capture
move 0

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 53% of the games on this floor.

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