Battle chronicle

A new legend is written: Nicolas C. challenges Geist on floor 13.

Nicolas C.'s pawn lands on F3 and defeats Geist's rook!

Checkmate! Nicolas C. topples Geist and claims victory.

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The battle, move by move

Nicolas C. claims the enemy rook by landing on F3.

Stealth. Nicolas C.'s trap leaves Geist confused.

From the dark, Geist pushes the knight to D4. Nicolas C. captures the enemy rook: the pawn leaps from B2 to A3.

A cruel blow: Geist's knight captures Nicolas C.'s bishop on F1.

Nicolas C. claims the enemy knight by landing on F1.

Geist's pawn falls on H2 and tears the pawn from Nicolas C.

Nicolas C. captures the enemy pawn: the rook leaps from H1 to H2.

Geist's knight advances from D4 to C2. Nicolas C. claims the enemy knight by landing on C2.

Geist sets the pawn on A6, watching every square. Nicolas C. captures the enemy pawn: the queen leaps from C2 to C4.

From the dark, Geist pushes the pawn to E4. Nicolas C. claims the enemy pawn by landing on E4.

Geist answers by moving the king from E8 to F7. Nicolas C. captures the enemy pawn: the queen leaps from E4 to A4.

A cruel blow: Geist's bishop captures Nicolas C.'s rook on H2.

Nicolas C. claims the enemy pawn by landing on A5.

Geist's pawn advances from E7 to E5. Nicolas C. captures the enemy pawn: the queen leaps from A5 to A6.

Geist sets the bishop on G3, watching every square. Nicolas C. gives check with the queen on A7.

From the dark, Geist pushes the king to G8. Nicolas C. captures the enemy pawn: the queen leaps from A7 to C5.

Geist answers by moving the bishop from G3 to F4. Check: Nicolas C. tightens the net by bringing the queen to C8.

With dungeon cunning, Geist brings the king to G7. Nicolas C. gives check with the queen on C7.

Geist's king advances from G7 to H8. Nicolas C. claims the enemy bishop by landing on F4.

Geist's pawn falls on F4 and tears the bishop from Nicolas C.

Nicolas C. captures the enemy pawn: the queen leaps from C7 to F4.

From the dark, Geist pushes the king to G8. Nicolas C.'s knight takes C3, leaving B1 behind, and geist answers by moving the king from G8 to H8.

Nicolas C. slides the knight across the board, from C3 to D5. With dungeon cunning, Geist brings the king to G8. Check: Nicolas C. tightens the net by bringing the knight to F6.

Geist's king advances from G8 to H8. Nicolas C. gives check with the queen on H4.

Geist sets the king on G7, watching every square. Without hurry or fear, Nicolas C. places the queen on D4, and from the dark, Geist pushes the king to F7.

Nicolas C.'s rook takes D1, leaving A1 behind, while geist answers by moving the king from F7 to E6. Nicolas C. slides the knight across the board, from F6 to E4.

With dungeon cunning, Geist brings the king to F5. From D5, Nicolas C.'s queen forces Geist to defend.

Geist's king advances from F5 to G6. Check: Nicolas C. tightens the net by bringing the queen to G5.

Geist sets the king on F7, watching every square. Nicolas C. gives check with the queen on F6.

From the dark, Geist pushes the king to G8. From D8, Nicolas C.'s rook forces Geist to defend.

Geist answers by moving the king from G8 to H7. Check: Nicolas C. tightens the net by bringing the rook to D7.

With dungeon cunning, Geist brings the king to G8. And it is checkmate: Nicolas C. ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
13 / 4
Material captured (hero / opponent)
27 / 12
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 74% of the games on this floor.

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