Battle chronicle

In the depths of Cursed forest, our hero faces Elder Treant.

our hero's queen lands on G7 and defeats Elder Treant's rook!

The duel ends in a draw: our hero and Elder Treant withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Elder Treant brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on A3.

Check from Elder Treant: the rook plants itself on F4.

our hero advances the king from F2 to G3. Elder Treant gives check with the rook on F3.

Without hurry or fear, our hero places the king on G2. Stealth. our hero's trap leaves Elder Treant confused.

From the dark, Elder Treant pushes the rook to F6. From D1 to B3, our hero's queen swallows Elder Treant's knight.

Elder Treant answers by moving the bishop from A6 to C4, while our hero slides the queen across the board, from B3 to D1. With dungeon cunning, Elder Treant brings the bishop to B3.

From D1 to B3, our hero's queen swallows Elder Treant's bishop.

Elder Treant's rook reaches F2 and threatens our hero's king.

A clean strike: our hero's king topples the rook on F2.

Elder Treant sets the king on D8, watching every square. From A3 to C5, our hero's bishop swallows Elder Treant's pawn.

our hero activates Backstab and silently removes a threat from Elder Treant.

Elder Treant gives check with the queen on F5.

our hero's king takes E2, leaving F2 behind. Elder Treant advances to C5 and claims our bishop.

our hero slides the queen across the board, from B3 to D3, while with dungeon cunning, Elder Treant brings the knight to E5. With a steady hand, our hero brings the queen to G3.

Elder Treant gives check with the pawn on D3.

our hero advances the king from E2 to D2. Elder Treant's bishop reaches A5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Elder Treant pushes the knight to C4.

By taking the pawn on D3, our hero drives Elder Treant into check.

Elder Treant answers by moving the king from D8 to E7. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Elder Treant brings the king to F6. our hero gives check with the queen on F4.

Elder Treant's king advances from F6 to E7. A clean strike: our hero's queen topples the pawn on G4.

Elder Treant sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F4.

From the dark, Elder Treant pushes the king to G6. our hero gives check with the queen on G3.

Elder Treant answers by moving the king from G6 to F5. From G3 to G7, our hero's queen swallows Elder Treant's rook.

Thanks to Stealth, our hero fools Elder Treant on the board.

Elder Treant gives check with the knight on B2.

With a steady hand, our hero brings the king to E2; then elder Treant's knight advances from B2 to A4.

Draw. The dungeon keeps the names of our hero and Elder Treant.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
77
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
20 / 3
First capture
move 1
Skills used
3

Floor 29 statistics

Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 91% of the games on this floor.

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