Battle chronicle

The duel begins: our hero against Rat King on floor 10.

Rat King advances its bishop to B4 and claims our queen.

Rat King's edge closes the game: mate against our hero.

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The battle, move by move

our hero captures the enemy knight: the queen leaps from D1 to A4.

With dungeon cunning, Rat King brings the pawn to D5. our hero claims the enemy bishop by landing on B4.

Rat King's bishop falls on B4 and tears the queen from our hero.

Check: our hero tightens the net by bringing the rook to H8.

Rat King sets the king on E7, watching every square, while without hurry or fear, our hero places the rook on G8. Check from Rat King: the pawn plants itself on C2.

our hero's knight takes D2, leaving B1 behind. On C1, Rat King promotes and gains a reinforcing queen.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Rat King brings the queen to C7. our hero captures the enemy pawn: the rook leaps from G8 to G7.

Rat King's queen advances from C7 to C5. our hero advances the pawn from A2 to A3, and right after that rat King sets the pawn on G2, watching every square.

our hero captures the enemy bishop: the pawn leaps from A3 to B4.

Rat King's knight reaches C3 and threatens our hero's king.

our hero's king takes D3, leaving E2 behind. Rat King's queen falls on B4 and tears the pawn from our hero.

our hero slides the knight across the board, from D2 to F3; then with dungeon cunning, Rat King brings the queen to A3. With a steady hand, our hero brings the rook to G4, and right after that rat King's queen advances from A3 to C5.

our hero captures the enemy pawn: the rook leaps from G4 to G2.

Rat King sets the knight on A4, watching every square, while without hurry or fear, our hero places the rook on C2. From the dark, Rat King pushes the queen to A5, and our hero's knight takes D4, leaving F3 behind.

Rat King's queen reaches A6 and threatens our hero's king.

our hero slides the king across the board, from D3 to E3, and right after that with dungeon cunning, Rat King brings the pawn to B5. With a steady hand, our hero brings the rook to C5.

our hero activates Backstab and silently removes a threat from Rat King.

Rat King's queen advances from A6 to D6. our hero claims the enemy pawn by landing on B5.

Rat King sets the knight on C3, watching every square. Without hurry or fear, our hero places the rook on B3. After toppling the knight on D4, Rat King threatens our hero's king.

our hero's king takes F3, leaving E3 behind. Rat King gives check with the queen on G4.

our hero slides the king across the board, from F3 to E3. Rat King's edge falls on D1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
12 / 13
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 51% of the games on this floor.

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