Battle chronicle

our hero draws pieces against Crossbowman. The dungeon watches in silence.

Crossbowman moves its king from A7 to B8 and topples our hero's queen!

In the end, our hero delivers checkmate and Crossbowman flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Crossbowman brings the pawn to B3. From C2 to B3, our hero's pawn swallows Crossbowman's pawn.

Crossbowman captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

Check from Crossbowman: the knight plants itself on G4.

Without hurry or fear, our hero places the king on E1. From the dark, Crossbowman pushes the pawn to F6; then our hero's pawn takes H3, leaving H2 behind.

Crossbowman answers by moving the knight from G4 to H2. From H1 to H2, our hero's rook swallows Crossbowman's knight.

With dungeon cunning, Crossbowman brings the pawn to D6. With a steady hand, our hero brings the pawn to E3. Thanks to Stealth, our hero fools Crossbowman on the board.

Crossbowman captures the bishop on F1 and puts our hero in check.

From E1 to F1, our hero's king swallows Crossbowman's queen.

Crossbowman sets the king on E7, watching every square. Without hurry or fear, our hero places the queen on H5, and right after that from the dark, Crossbowman pushes the pawn to B6.

From H7, our hero's queen forces Crossbowman to defend.

Crossbowman answers by moving the king from E7 to F8, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Crossbowman brings the pawn to C4.

From B3 to C4, our hero's pawn swallows Crossbowman's pawn.

Crossbowman's pawn advances from F6 to F5, while our hero advances the pawn from H4 to H5. Crossbowman sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H6; then from the dark, Crossbowman pushes the king to D8. our hero's queen takes F7, leaving H7 behind, and right after that crossbowman answers by moving the pawn from B6 to B5.

From C4 to B5, our hero's pawn swallows Crossbowman's pawn.

With dungeon cunning, Crossbowman brings the king to C8, while with a steady hand, our hero brings the pawn to B6. Crossbowman's king advances from C8 to B8, and our hero advances the pawn from B6 to B7.

Crossbowman sets the pawn on F4, watching every square. Without hurry or fear, our hero places the queen on D7, and right after that from the dark, Crossbowman pushes the king to A7.

Promotion: on B8, our hero turns a pawn into a queen.

Crossbowman moves the king from A7 to B8 and topples our hero's queen.

By taking the pawn on D6, our hero drives Crossbowman into check.

With dungeon cunning, Crossbowman brings the king to A8. From D6 to F4, our hero's queen swallows Crossbowman's pawn.

Crossbowman's king advances from A8 to A7. A clean strike: our hero's queen topples the pawn on E4.

Crossbowman sets the king on B6, watching every square. Without hurry or fear, our hero places the queen on C4; then from the dark, Crossbowman pushes the king to A7.

our hero's pawn takes H7, leaving H6 behind, and right after that crossbowman answers by moving the king from A7 to B8. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Crossbowman brings the king to B7. our hero gives check with the queen on C8.

Crossbowman's king advances from B7 to B6. From B4, our hero's queen forces Crossbowman to defend.

Crossbowman sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to C5.

From the dark, Crossbowman pushes the king to A6. And it is checkmate: our hero ends the game on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
20 / 13
First capture
move 0
Skills used
1

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 94% of the games on this floor.

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