Battle chronicle
our hero draws pieces against Walking Tomb. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from F1 to G2 and captures the enemy queen.
In the end, our hero delivers checkmate and Walking Tomb flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Walking Tomb sets the king on E7, watching every square. From C2 to D3, our hero's pawn swallows Walking Tomb's pawn.
From the dark, Walking Tomb pushes the queen to C6; then our hero's pawn takes G3, leaving G2 behind. Walking Tomb answers by moving the king from E7 to E6, and right after that our hero slides the pawn across the board, from G3 to G4.
Walking Tomb moves the queen from C6 to H1 and topples our hero's rook.
By taking the pawn on F5, our hero drives Walking Tomb into check.
Walking Tomb's king advances from E6 to F6. our hero advances the knight from G1 to H3, and walking Tomb sets the king on G7, watching every square.
From F6, our hero's pawn forces Walking Tomb to defend.
From the dark, Walking Tomb pushes the king to G8. Check: our hero tightens the net by bringing the pawn to F7.
Walking Tomb answers by moving the king from G8 to G7. Promotion: on F8, our hero turns a pawn into a queen.
Walking Tomb advances to F8 and claims our queen.
With a steady hand, our hero brings the knight to F4, and walking Tomb's knight advances from D4 to B5. our hero advances the pawn from A3 to A4, while walking Tomb sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Walking Tomb pushes the knight to F5.
A clean strike: our hero's pawn topples the pawn on B6.
Walking Tomb answers by moving the knight from F5 to D4, and right after that our hero slides the pawn across the board, from A2 to A4. Walking Tomb moves the queen from H1 to H2 and topples our hero's pawn.
With a steady hand, our hero brings the knight to D5, while walking Tomb's knight advances from D4 to E6. our hero advances the pawn from A4 to A5, and walking Tomb sets the knight on F4, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Walking Tomb pushes the queen to G2. From F1 to G2, our hero's bishop swallows Walking Tomb's queen.
Walking Tomb captures the bishop on G2 and puts our hero in check.
our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Walking Tomb brings the king to E8. From F1 to G2, our hero's king swallows Walking Tomb's knight.
Walking Tomb's king advances from E8 to D8. A clean strike: our hero's pawn topples the pawn on B7.
Walking Tomb sets the king on E8, watching every square. Promotion: on B8, our hero turns a pawn into a queen.
From the dark, Walking Tomb pushes the king to F7; then our hero's pawn takes B7, leaving B6 behind. Walking Tomb answers by moving the king from F7 to G7, and right after that our hero slides the queen across the board, from B8 to A7.
With dungeon cunning, Walking Tomb brings the king to G6. Promotion: on B8, our hero turns a pawn into a queen.
Walking Tomb's king advances from G6 to F7. By taking the pawn on D7, our hero drives Walking Tomb into check.
Walking Tomb sets the king on G6, watching every square; then without hurry or fear, our hero places the knight on E3. From the dark, Walking Tomb pushes the king to H5, and right after that our hero's queen takes B4, leaving B8 behind.
Walking Tomb answers by moving the king from H5 to G5. A clean strike: our hero's queen topples the pawn on H7.
With dungeon cunning, Walking Tomb brings the king to F6. By taking the pawn on H6, our hero drives Walking Tomb into check.
Walking Tomb's king advances from F6 to F7. From B7, our hero's queen forces Walking Tomb to defend.
Walking Tomb sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the queen on H5. From the dark, Walking Tomb pushes the king to F8.
And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 20 / 18
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 84% of the games on this floor.