Battle chronicle

The duel begins: our hero against Stone Golem on floor 33.

our hero's knight lands on B1 and defeats Stone Golem's queen!

Checkmate! our hero topples Stone Golem and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Stone Golem pushes the queen to A2. our hero claims the enemy bishop by landing on E4.

Stone Golem's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy knight: the bishop leaps from C1 to G5.

With dungeon cunning, Stone Golem brings the pawn to F4. With a steady hand, our hero brings the knight to C3. Stone Golem's queen reaches A1 and threatens our hero's king.

our hero advances the king from E1 to F2; then stone Golem sets the queen on B1, watching every square. our hero claims the enemy queen by landing on B1.

our hero activates Backstab and silently removes a threat from Stone Golem.

From the dark, Stone Golem pushes the pawn to A5. our hero's pawn takes G3, leaving G2 behind, while stone Golem answers by moving the king from E8 to F8.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Stone Golem brings the king to F7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

our hero activates Backstab and silently removes a threat from Stone Golem.

Stone Golem's rook advances from A7 to A8, and our hero advances the knight from B1 to C3. Stone Golem sets the rook on F8, watching every square.

our hero gives check with the bishop on C4.

Check from Stone Golem: the king plants itself on E8.

our hero's king takes E3, leaving F2 behind; then stone Golem answers by moving the rook from F8 to H8. our hero slides the bishop across the board, from G5 to F6.

Stone Golem's rook reaches H3 and threatens our hero's king.

With a steady hand, our hero brings the king to D4; then stone Golem's rook advances from H3 to F3. our hero advances the rook from H1 to G1.

Stone Golem sets the rook on H3, watching every square, and without hurry or fear, our hero places the bishop on E6. From the dark, Stone Golem pushes the rook to F3.

And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 1
Skills used
2

Floor 33 statistics

Against Stone Golem, heroes have won 52% of 21 finished games (11 wins, 8 losses, 2 draws). Average length: 35 moves. Average game time: 2 min 26 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 57% of the games on this floor.

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