Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

our hero's rook lands on F1 and defeats Geist's queen!

The duel ends in a draw: our hero and Geist withdraw.

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The battle, move by move

A clean strike: our hero's knight topples the bishop on A3.

Geist's rook reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the knight on E2. From the dark, Geist pushes the knight to C5; then our hero's knight takes B5, leaving A3 behind.

Geist gives check with the knight on D3.

our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Geist brings the rook to E3. A clean strike: our hero's pawn topples the rook on E3.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

Geist's knight advances from H6 to F5. From E3 to D4, our hero's pawn swallows Geist's pawn.

Geist sets the pawn on C6, watching every square. A clean strike: our hero's knight topples the pawn on A7.

Geist advances to D4 and claims our pawn.

our hero's knight takes C8, leaving A7 behind; then geist answers by moving the pawn from B3 to B2. By taking the pawn on D6, our hero drives Geist into check.

our hero activates Backstab and silently removes a threat from Geist.

With dungeon cunning, Geist brings the king to E7. From D6 to F7, our hero's knight swallows Geist's rook.

Geist's pawn crowns on A1 and a hostile queen is born.

our hero advances the king from D1 to D2. Geist sets the queen on F1, watching every square.

From H1 to F1, our hero's rook swallows Geist's queen.

Geist gives check with the knight on B3.

our hero's king takes C3, leaving D2 behind. Geist advances to E2 and claims our knight.

From C3 to B3, our hero's king swallows Geist's knight.

Geist moves the bishop from E2 to F1 and topples our hero's rook.

With a steady hand, our hero brings the pawn to G4. Geist advances to F7 and claims our knight.

our hero advances the pawn from G4 to G5. Geist sets the pawn on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4.

From the dark, Geist pushes the pawn to C5; then our hero's king takes C3, leaving B3 behind. Geist answers by moving the king from F7 to G7.

our hero slides the king across the board, from C3 to D2, and with dungeon cunning, Geist brings the pawn to E5. With a steady hand, our hero brings the king to E1, while geist's bishop advances from F1 to H3.

our hero advances the king from E1 to E2. Geist sets the bishop on E6, watching every square; then without hurry or fear, our hero places the king on E3.

From the dark, Geist pushes the pawn to C4, and right after that our hero's king takes D2, leaving E3 behind. Geist answers by moving the bishop from E6 to G8.

our hero slides the king across the board, from D2 to E3, while with dungeon cunning, Geist brings the bishop to F7. With a steady hand, our hero brings the king to E4, and geist's king advances from G7 to G6.

From E4 to E5, our hero's king swallows Geist's pawn.

Geist sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on F5. Geist gives check with the bishop on G6.

our hero's king takes F4, leaving F5 behind, while geist answers by moving the king from G7 to F7. our hero slides the king across the board, from F4 to E5, and with dungeon cunning, Geist brings the bishop to B1.

With a steady hand, our hero brings the king to F4, while geist's bishop advances from B1 to E4. A clean strike: our hero's king topples the bishop on E4.

Geist sets the king on G6, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Geist pushes the king to G7, and right after that our hero's king takes F5, leaving F4 behind.

Geist answers by moving the pawn from C4 to C3. our hero slides the pawn across the board, from G5 to G6, while with dungeon cunning, Geist brings the pawn to C2.

With a steady hand, our hero brings the king to G5. Geist's pawn crowns on C1 and a hostile rook is born.

From G5 to H5, our hero's king swallows Geist's pawn.

Geist sets the rook on A1, watching every square, and right after that without hurry or fear, our hero places the king on G5. Geist's rook reaches A5 and threatens our hero's king.

our hero's king takes G4, leaving G5 behind, while geist answers by moving the king from G7 to G8. our hero slides the pawn across the board, from H4 to H5.

Geist advances to H5 and claims our pawn.

From G4 to H5, our hero's king swallows Geist's rook.

Geist's king advances from G8 to G7, and right after that our hero advances the king from H5 to G5. Geist sets the king on G8, watching every square; then without hurry or fear, our hero places the king on F6.

From the dark, Geist pushes the king to F8. Check: our hero tightens the net by bringing the pawn to G7.

Geist answers by moving the king from F8 to G8. our hero slides the king across the board, from F6 to G6.

Draw. The dungeon keeps the names of our hero and Geist.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 25 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
12 / 6
Material captured (hero / opponent)
38 / 18
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 93% of the games on this floor.

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