Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
A cruel blow: Geist's king captures our hero's queen on B8.
The duel ends in a draw: our hero and Geist withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Geist pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Geist answers by moving the knight from A3 to B5, while our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Geist brings the king to D7.
our hero captures the enemy pawn: the pawn leaps from B4 to A5.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist's rook advances from E5 to D5, and right after that our hero advances the bishop from C1 to D2. Geist sets the pawn on A3, watching every square.
our hero captures the enemy pawn: the knight leaps from B1 to A3.
From the dark, Geist pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.
Geist answers by moving the bishop from A7 to C5. our hero captures the enemy pawn: the knight leaps from C4 to D6.
A cruel blow: Geist's rook captures our hero's knight on D6.
With a steady hand, our hero brings the knight to F3. Geist's king advances from D7 to C8; then our hero advances the pawn from H2 to H4.
Geist sets the rook on D8, watching every square. Without hurry or fear, our hero places the pawn on H5, and from the dark, Geist pushes the pawn to E5.
our hero's pawn takes H6, leaving H5 behind, while geist answers by moving the rook from D8 to D6. our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Geist brings the rook to D8. our hero captures the enemy pawn: the knight leaps from F3 to E5.
Geist's pawn advances from E7 to E6. our hero's pawn crowns on H8 and becomes a queen.
Geist sets the bishop on F8, watching every square. Without hurry or fear, our hero places the queen on B1, while from the dark, Geist pushes the bishop to E7.
our hero gives check with the queen on B8.
Geist's king falls on B8 and tears the queen from our hero.
From B1, our hero's rook forces Geist to defend.
With dungeon cunning, Geist brings the king to A7, and right after that with a steady hand, our hero brings the rook to B6. Geist's rook advances from D8 to D6.
our hero captures the enemy rook: the rook leaps from B6 to D6.
A cruel blow: Geist's bishop captures our hero's rook on D6.
Without hurry or fear, our hero places the queen on F6. Geist's bishop falls on E5 and tears the knight from our hero.
our hero captures the enemy pawn: the queen leaps from F6 to E6.
Geist's bishop reaches G3 and threatens our hero's king.
our hero slides the king across the board, from E1 to D1. With dungeon cunning, Geist brings the king to B7; then with a steady hand, our hero brings the queen to G6.
Geist's king advances from B7 to A8, and right after that our hero advances the rook from H1 to H7. Geist sets the bishop on E5, watching every square.
our hero gives check with the queen on G8.
From the dark, Geist pushes the bishop to B8. our hero's pawn takes E4, leaving E3 behind.
Draw. The dungeon keeps the names of our hero and Geist.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 20
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 71% of the games on this floor.