Battle chronicle
A new legend is written: our hero challenges Walking Tomb on floor 14.
our hero's king lands on B6 and defeats Walking Tomb's rook!
our hero falls to Walking Tomb's mate. The dungeon does not forgive.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Walking Tomb's queen reaches E7 and threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Check from Walking Tomb: the queen plants itself on E2.
our hero slides the king across the board, from D2 to C3, and right after that with dungeon cunning, Walking Tomb brings the pawn to D2. With a steady hand, our hero brings the knight to C4.
From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
On D1, Walking Tomb promotes and gains a reinforcing rook.
our hero advances the king from C3 to B4, and walking Tomb sets the pawn on F4, watching every square. our hero captures the enemy pawn: the knight leaps from C4 to B6.
Walking Tomb gives check with the rook on B1.
our hero's king takes C5, leaving B4 behind, and walking Tomb answers by moving the pawn from F4 to F3. our hero slides the knight across the board, from B6 to C4.
With dungeon cunning, Walking Tomb brings the rook to B6. our hero claims the enemy rook by landing on B6.
Walking Tomb's king advances from E8 to F8; then our hero advances the knight from C4 to D6. Walking Tomb's queen reaches E3 and threatens our hero's king.
our hero claims the enemy pawn by landing on B7.
From the dark, Walking Tomb pushes the queen to D3. our hero's knight takes B5, leaving D6 behind, while walking Tomb answers by moving the queen from D3 to G6.
our hero slides the knight across the board, from B5 to D4. With dungeon cunning, Walking Tomb brings the pawn to F2; then with a steady hand, our hero brings the knight to F3.
Walking Tomb's king advances from F8 to E8, and right after that our hero advances the knight from F3 to D2. Walking Tomb sets the queen on C2, watching every square.
Without hurry or fear, our hero places the knight on E4. On F1, Walking Tomb promotes and gains a reinforcing knight.
our hero gives check with the knight on F6.
Walking Tomb answers by moving the king from E8 to D8. our hero captures the enemy pawn: the knight leaps from F6 to H7.
Walking Tomb gives check with the queen on G2.
With a steady hand, our hero brings the king to B6. Walking Tomb's queen reaches B2 and threatens our hero's king.
our hero advances the king from B6 to C5. Check from Walking Tomb: the queen plants itself on C3.
Without hurry or fear, our hero places the king on D5. Walking Tomb gives check with the queen on F3.
our hero's king takes C5, leaving D5 behind. Walking Tomb's queen reaches A3 and threatens our hero's king.
our hero slides the king across the board, from C5 to D5. Check from Walking Tomb: the queen plants itself on D3.
With a steady hand, our hero brings the king to E5. Walking Tomb gives check with the queen on E3.
our hero advances the king from E5 to D5, and walking Tomb sets the queen on E2, watching every square. Without hurry or fear, our hero places the knight on F6.
Check from Walking Tomb: the queen plants itself on G2.
our hero's knight takes E4, leaving F6 behind, and walking Tomb answers by moving the queen from G2 to G7. our hero slides the knight across the board, from E4 to C5.
Walking Tomb's queen reaches G5 and threatens our hero's king.
With a steady hand, our hero brings the king to D6. Walking Tomb's queen advances from G5 to E3.
our hero captures the enemy pawn: the knight leaps from C5 to D7.
Walking Tomb gives check with the queen on A3.
Without hurry or fear, our hero places the king on E6. Walking Tomb's queen reaches E7 and threatens our hero's king.
our hero's king takes F5, leaving E6 behind. Check from Walking Tomb: the queen plants itself on G5.
our hero slides the king across the board, from F5 to E4. With dungeon cunning, Walking Tomb brings the king to C8; then with a steady hand, our hero brings the knight to E5.
Walking Tomb's queen reaches E3 and threatens our hero's king.
our hero advances the king from E4 to F5, and walking Tomb sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on G4.
Walking Tomb gives check with the knight on G3.
our hero's king takes G6, leaving F5 behind, and walking Tomb answers by moving the queen from E3 to D2. our hero captures the enemy pawn: the knight leaps from G4 to H6.
Check from Walking Tomb: the queen plants itself on D3.
With a steady hand, our hero brings the knight to F5. Walking Tomb's knight falls on F5 and tears the knight from our hero.
our hero advances the king from G6 to F6. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
Walking Tomb sets the king on C8, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Walking Tomb pushes the king to B8, while our hero's king takes F6, leaving E6 behind.
Walking Tomb answers by moving the king from B8 to A7. our hero slides the king across the board, from F6 to E5; then with dungeon cunning, Walking Tomb brings the king to B7.
With a steady hand, our hero brings the king to E6, and right after that walking Tomb's king advances from B7 to C6. our hero advances the king from E6 to F6.
Walking Tomb sets the queen on D1, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Walking Tomb pushes the queen to G4, and our hero's king takes F6, leaving E5 behind.
Walking Tomb answers by moving the queen from G4 to C8. our hero slides the king across the board, from F6 to G6. Walking Tomb gives check with the queen on E6.
With a steady hand, our hero brings the king to G5. Walking Tomb's queen reaches E5 and threatens our hero's king.
our hero advances the king from G5 to G6. Check from Walking Tomb: the queen plants itself on G5.
Without hurry or fear, our hero places the king on F7. From the dark, Walking Tomb pushes the king to D6, while our hero's king takes E8, leaving F7 behind.
Walking Tomb's edge falls on G8 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 104
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
- Skills used
- 2
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 98% of the games on this floor.