Battle chronicle

The duel begins: our hero against Swarm on floor 26.

our hero answers with fury: the bishop leaps from F1 to D3 and captures the enemy pawn.

Checkmate. Swarm defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from F1 to D3.

Swarm gives check with the queen on G3.

our hero advances the king from E1 to F1. After toppling the pawn on G2, Swarm threatens our hero's king.

Without hurry or fear, our hero places the king on E1. Mate. Swarm closes the net and our hero falls on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 s
Moves
6
How it ended
checkmate
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
1 / 1
First capture
move 0

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (6 moves) lasted longer than 56% of the games on this floor.

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