Battle chronicle
The duel begins: our hero against Swarm on floor 26.
our hero answers with fury: the bishop leaps from F1 to D3 and captures the enemy pawn.
Checkmate. Swarm defeats our hero on this floor.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from F1 to D3.
Swarm gives check with the queen on G3.
our hero advances the king from E1 to F1. After toppling the pawn on G2, Swarm threatens our hero's king.
Without hurry or fear, our hero places the king on E1. Mate. Swarm closes the net and our hero falls on F2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 12 s
- Moves
- 6
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 1
- Material captured (hero / opponent)
- 1 / 1
- First capture
- move 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (6 moves) lasted longer than 56% of the games on this floor.