Battle chronicle

In the depths of Fortress, our hero faces Knight.

With an adventurer's precision, our hero takes the rival rook on F3.

Knight's edge closes the game: mate against our hero.

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The battle, move by move

From D1 to F3, our hero's queen swallows Knight's rook.

Knight captures the bishop on C1 and puts our hero in check.

With a steady hand, our hero brings the king to E2, while knight's pawn advances from F6 to F5. From F3 to F5, our hero's queen swallows Knight's pawn.

Knight sets the king on D8, watching every square. A clean strike: our hero's queen topples the pawn on H7.

In that instant, Backstab: one of Knight's pieces vanishes without a trace.

Check from Knight: the queen plants itself on C4.

our hero's king takes D1, leaving E2 behind. Knight captures the bishop on F1 and puts our hero in check.

our hero slides the king across the board, from D1 to C2. With dungeon cunning, Knight brings the king to C7, and with a steady hand, our hero brings the knight to D2.

Knight's queen advances from F1 to A1, while our hero advances the knight from G1 to E2. Knight gives check with the pawn on B3.

From D2 to B3, our hero's knight swallows Knight's pawn.

Knight's knight reaches B4 and threatens our hero's king.

our hero's king takes D2, leaving C2 behind. Check from Knight: the queen plants itself on A2.

our hero slides the king across the board, from D2 to E1. With dungeon cunning, Knight brings the knight to C6, while with a steady hand, our hero brings the knight to C1.

Knight's bishop reaches F2 and threatens our hero's king.

our hero advances the king from E1 to F1; then knight sets the queen on A1, watching every square. Without hurry or fear, our hero places the queen on C2, and right after that from the dark, Knight pushes the queen to E5.

our hero's knight takes D3, leaving C1 behind; then knight answers by moving the queen from E5 to F5. our hero slides the knight across the board, from D3 to B4.

With dungeon cunning, Knight brings the queen to F3, and with a steady hand, our hero brings the rook to H7. Checkmate: Knight finishes our hero on G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 31 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
8 / 6
First capture
move 0
Skills used
1

Floor 46 statistics

Against Knight, heroes have won 38% of 16 finished games (6 wins, 9 losses, 1 draws). Average length: 20 moves. Average game time: 1 min 51 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 75% of the games on this floor.

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