Battle chronicle
The duel begins: our hero against Geist on floor 13.
A cruel blow: Geist's knight captures our hero's queen on D4.
The duel ends in a draw: our hero and Geist withdraw.
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The battle, move by move
our hero captures the enemy bishop: the queen leaps from D1 to D6.
Geist's bishop reaches B4 and threatens our hero's king.
our hero advances the king from E1 to D1, and right after that geist sets the knight on F5, watching every square. our hero captures the enemy pawn: the queen leaps from D6 to E5.
From the dark, Geist pushes the knight to C6. our hero claims the enemy rook by landing on E3.
Geist answers by moving the knight from C6 to D4. our hero captures the enemy knight: the queen leaps from E3 to D4.
After toppling the pawn on E2, Geist threatens our hero's king.
our hero claims the enemy pawn by landing on E2.
After toppling the queen on D4, Geist threatens our hero's king.
our hero advances the king from E2 to E3; then geist sets the bishop on A5, watching every square. Without hurry or fear, our hero places the king on F4.
Check from Geist: the bishop plants itself on C7.
our hero's king takes G4, leaving F4 behind. our hero activates Backstab and silently removes a threat from Geist.
A cruel blow: Geist's pawn captures our hero's pawn on G2.
our hero slides the king across the board, from G4 to H3. With dungeon cunning, Geist brings the rook to A2.
our hero captures the enemy pawn: the king leaps from H3 to G2.
Geist's king advances from E8 to D8, and right after that our hero advances the king from G2 to F2. Geist sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the king on E3, while from the dark, Geist pushes the knight to F3. our hero claims the enemy knight by landing on F3.
Geist answers by moving the king from D8 to D7; then our hero slides the king across the board, from F3 to E3. With dungeon cunning, Geist brings the pawn to C3, and right after that with a steady hand, our hero brings the king to D3.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist's rook advances from A2 to A4, while our hero advances the pawn from C2 to C3. Geist sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on C4.
From the dark, Geist pushes the pawn to A6, while our hero's king takes C3, leaving D3 behind. Geist answers by moving the pawn from A6 to A5.
our hero slides the king across the board, from C3 to B3; then with dungeon cunning, Geist brings the bishop to E5. our hero captures the enemy rook: the king leaps from B3 to A4.
our hero activates Backstab and silently removes a threat from Geist.
Geist's bishop advances from E5 to F6. our hero advances the king from A4 to B3, while geist sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on A4, and from the dark, Geist pushes the king to D7. our hero's king takes B5, leaving A4 behind.
our hero activates Backstab and silently removes a threat from Geist.
Geist answers by moving the bishop from F6 to E7. our hero slides the pawn across the board, from C4 to C5; then with dungeon cunning, Geist brings the bishop to H4.
our hero gives check with the pawn on C6.
Geist's king advances from D7 to C8, and our hero advances the king from B5 to B6. Geist sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on C7.
Geist's bishop reaches F2 and threatens our hero's king.
our hero's king takes C6, leaving B6 behind; then geist answers by moving the bishop from F2 to D4. our hero slides the king across the board, from C6 to D6, and right after that with dungeon cunning, Geist brings the bishop to E3.
our hero captures the enemy pawn: the king leaps from D6 to E5.
Geist's bishop advances from E3 to G5, while our hero advances the king from E5 to D6. Geist sets the bishop on H6, watching every square, and without hurry or fear, our hero places the king on E7.
From the dark, Geist pushes the bishop to E3. our hero's king takes D6, leaving E7 behind, and right after that geist answers by moving the bishop from E3 to B6.
our hero slides the king across the board, from D6 to C6; then with dungeon cunning, Geist brings the bishop to A7. With a steady hand, our hero brings the king to B5.
Geist's bishop advances from A7 to B8, and our hero advances the king from B5 to C6. Geist sets the bishop on A7, watching every square, while without hurry or fear, our hero places the king on D6.
From the dark, Geist pushes the bishop to F2. our hero's king takes E7, leaving D6 behind.
A cruel blow: Geist's king captures our hero's pawn on C7.
Draw. The dungeon keeps the names of our hero and Geist.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 78
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 23 / 12
- First capture
- move 0
- Skills used
- 4
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (78 moves) lasted longer than 90% of the games on this floor.