Battle chronicle

The duel begins: our hero against Walking Tomb on floor 14.

Walking Tomb moves its queen from E5 to D4 and topples our hero's queen!

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from F1 to D3.

Walking Tomb sets the knight on E4, watching every square. our hero claims the enemy knight by landing on E4.

Walking Tomb's pawn falls on E4 and tears the bishop from our hero.

our hero's rook takes H4, leaving H1 behind. Walking Tomb answers by moving the queen from B6 to C5, while our hero slides the knight across the board, from G1 to E2.

Walking Tomb gives check with the knight on F3.

With a steady hand, our hero brings the king to F1; then walking Tomb's queen advances from C5 to E5. our hero advances the rook from H4 to F4, and right after that walking Tomb sets the knight on G5, watching every square.

Without hurry or fear, our hero places the queen on D2. From the dark, Walking Tomb pushes the pawn to E3, while our hero's queen takes D4, leaving D2 behind.

Walking Tomb's queen falls on D4 and tears the queen from our hero.

our hero captures the enemy queen: the rook leaps from F4 to D4.

With dungeon cunning, Walking Tomb brings the bishop to A8. With a steady hand, our hero brings the king to E1, and right after that walking Tomb's bishop advances from A8 to C6.

our hero advances the knight from E2 to C3; then walking Tomb sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Walking Tomb pushes the king to E7. our hero captures the enemy pawn: the king leaps from E2 to E3.

Walking Tomb answers by moving the knight from G5 to E6, while our hero slides the rook across the board, from D4 to H4. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb's pawn reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to F2. Walking Tomb's bishop advances from C6 to A4. our hero claims the enemy bishop by landing on A4.

Walking Tomb sets the pawn on H5, watching every square. our hero captures the enemy pawn: the rook leaps from H4 to H5.

From the dark, Walking Tomb pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.

Walking Tomb answers by moving the knight from E6 to C5. our hero captures the enemy knight: the knight leaps from A4 to C5.

With dungeon cunning, Walking Tomb brings the pawn to F3. our hero claims the enemy pawn by landing on F3.

Walking Tomb's king advances from E7 to E8. our hero gives check with the rook on E5.

Walking Tomb sets the king on F8, watching every square. From D7, our hero's knight forces Walking Tomb to defend.

From the dark, Walking Tomb pushes the king to G7. our hero's rook takes A5, leaving E5 behind, while walking Tomb answers by moving the pawn from F7 to F5.

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Walking Tomb brings the king to H7; then with a steady hand, our hero brings the rook to A6. Walking Tomb's king advances from H7 to G8, and right after that our hero advances the rook from A6 to F6.

Walking Tomb sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A4, while from the dark, Walking Tomb pushes the king to G8.

our hero's pawn takes A5, leaving A4 behind, and walking Tomb answers by moving the king from G8 to H7. our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Walking Tomb brings the king to G7, and right after that with a steady hand, our hero brings the pawn to A7. Walking Tomb's king advances from G7 to H8.

our hero's pawn crowns on A8 and becomes a queen.

Walking Tomb sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Walking Tomb pushes the king to H7. And it is checkmate: our hero ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 19 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
24 / 12
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 84% of the games on this floor.

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