Battle chronicle

In the depths of Crypt, our hero faces Walking Tomb.

With an adventurer's precision, our hero takes the rival queen on B5.

Draw. The dungeon keeps the names of our hero and Walking Tomb.

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The battle, move by move

From F1 to D3, our hero's bishop swallows Walking Tomb's pawn.

Walking Tomb's knight advances from D4 to B3. A clean strike: our hero's knight topples the pawn on A3.

Walking Tomb gives check with the queen on E6.

Without hurry or fear, our hero places the king on D1. From the dark, Walking Tomb pushes the queen to E7; then our hero's king takes C2, leaving D1 behind.

Check from Walking Tomb: the knight plants itself on A1.

our hero slides the king across the board, from C2 to B2, and with dungeon cunning, Walking Tomb brings the queen to C5. With a steady hand, our hero brings the bishop to C2.

Walking Tomb's queen reaches B5 and threatens our hero's king.

From B2 to A1, our hero's king swallows Walking Tomb's knight.

Walking Tomb sets the queen on C5, watching every square; then without hurry or fear, our hero places the king on B2. Walking Tomb gives check with the queen on E5.

our hero's king takes B3, leaving B2 behind. Walking Tomb answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from B3 to B4.

Check from Walking Tomb: the queen plants itself on B2.

With a steady hand, our hero brings the bishop to B3, and walking Tomb's queen advances from B2 to H2. A clean strike: our hero's knight topples the pawn on B5.

Walking Tomb's queen reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on A4. Check from Walking Tomb: the queen plants itself on F4.

our hero's king takes A5, leaving A4 behind. Walking Tomb answers by moving the king from E8 to D8, and right after that our hero slides the bishop across the board, from B3 to A4.

With dungeon cunning, Walking Tomb brings the queen to E3. With a steady hand, our hero brings the bishop to C2, while walking Tomb's pawn advances from F5 to F4.

From C2 to H7, our hero's bishop swallows Walking Tomb's pawn.

Walking Tomb sets the queen on E6, watching every square; then without hurry or fear, our hero places the bishop on D3. From the dark, Walking Tomb pushes the queen to D5, and right after that our hero's king takes B6, leaving A5 behind.

Walking Tomb moves the queen from D5 to D3 and topples our hero's bishop.

our hero slides the knight across the board, from B5 to A7. Walking Tomb gives check with the queen on A6.

With a steady hand, our hero brings the king to C5. Walking Tomb's queen reaches B5 and threatens our hero's king.

A clean strike: our hero's king topples the queen on B5.

Walking Tomb sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on C4. From the dark, Walking Tomb pushes the pawn to D6; then our hero's king takes D3, leaving C4 behind.

Walking Tomb answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D3 to E4. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

With dungeon cunning, Walking Tomb brings the king to F6, while with a steady hand, our hero brings the king to D5. Walking Tomb's king advances from F6 to F5.

From D5 to D6, our hero's king swallows Walking Tomb's pawn.

Walking Tomb sets the king on E4, watching every square. Without hurry or fear, our hero places the king on E6, and right after that from the dark, Walking Tomb pushes the pawn to B6.

our hero's king takes F6, leaving E6 behind; then walking Tomb answers by moving the pawn from H6 to H5. our hero slides the king across the board, from F6 to G5.

With dungeon cunning, Walking Tomb brings the pawn to B5. From A7 to B5, our hero's knight swallows Walking Tomb's pawn.

Walking Tomb's king advances from E4 to E3. A clean strike: our hero's king topples the pawn on H5.

Neither our hero nor Walking Tomb claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
63
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 3
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 83% of the games on this floor.

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