Battle chronicle

The duel begins: Alfonso M. against Lesser Lich on floor 19.

Alfonso M. answers with fury: the knight leaps from F3 to E5 and captures the enemy queen.

In the end, Alfonso M. delivers checkmate and Lesser Lich flees the board.

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The battle, move by move

Alfonso M. captures the enemy knight: the knight leaps from B1 to C3.

Lesser Lich answers by moving the pawn from H7 to H5, while alfonso M. slides the bishop across the board, from C1 to D2. Lesser Lich's queen reaches E5 and threatens Alfonso M.'s king.

With a steady hand, Alfonso M. brings the knight to E2; then lesser Lich's rook advances from G6 to D6. Alfonso M. advances the knight from G1 to F3, and right after that lesser Lich sets the king on D7, watching every square.

Alfonso M. captures the queen on E5 and leaves Lesser Lich in check.

From the dark, Lesser Lich pushes the king to C8, while alfonso M.'s rook takes B1, leaving A1 behind. Lesser Lich answers by moving the rook from C7 to D7, and alfonso M. slides the knight across the board, from E5 to D3.

With dungeon cunning, Lesser Lich brings the rook to D8. Alfonso M. claims the enemy pawn by landing on B5.

Lesser Lich's rook falls on D3 and tears the knight from Alfonso M.

Alfonso M. captures the enemy rook: the pawn leaps from C2 to D3.

A cruel blow: Lesser Lich's rook captures Alfonso M.'s pawn on D3.

Alfonso M. claims the enemy pawn by landing on A4.

From the dark, Lesser Lich pushes the pawn to H4. Alfonso M. captures the enemy pawn: the queen leaps from A4 to A5.

A cruel blow: Lesser Lich's rook captures Alfonso M.'s bishop on D2.

Alfonso M. claims the enemy rook by landing on D2.

With dungeon cunning, Lesser Lich brings the pawn to H3. Alfonso M. captures the enemy pawn: the rook leaps from H1 to H3.

Lesser Lich's pawn advances from A7 to A6. Alfonso M. advances the rook from B5 to B6, and right after that lesser Lich sets the king on C7, watching every square.

Alfonso M. captures the enemy pawn: the rook leaps from H3 to G3.

From the dark, Lesser Lich pushes the pawn to E5, while alfonso M.'s rook takes E3, leaving G3 behind. Lesser Lich answers by moving the king from C7 to C8.

Alfonso M. captures the enemy pawn: the rook leaps from E3 to E5.

With dungeon cunning, Lesser Lich brings the king to C7. Alfonso M. gives check with the rook on E7.

Lesser Lich's king advances from C7 to D8. Alfonso M. captures the enemy pawn: the rook leaps from E7 to B7.

Lesser Lich sets the king on E8, watching every square. Alfonso M. claims the enemy pawn by landing on A6.

From the dark, Lesser Lich pushes the king to F8. And it is checkmate: Alfonso M. ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
12 / 3
Material captured (hero / opponent)
30 / 7
First capture
move 0

Floor 19 statistics

Against Lesser Lich, heroes have won 42% of 55 finished games (23 wins, 27 losses, 5 draws). Average length: 30 moves. Average game time: 1 min 44 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 78% of the games on this floor.

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