Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero's rook lands on C8 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat King sets the bishop on C5, watching every square. our hero claims the enemy knight by landing on A4.

From the dark, Rat King pushes the knight to C7, and our hero's rook takes F4, leaving A4 behind. Rat King answers by moving the bishop from C5 to B4.

our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Rat King brings the bishop to F8. With a steady hand, our hero brings the rook to F4; then rat King's pawn advances from D6 to D5.

our hero claims the enemy bishop by landing on B4.

Rat King gives check with the rook on E7.

Without hurry or fear, our hero places the king on D1. From the dark, Rat King pushes the king to D8. our hero claims the enemy pawn by landing on B6.

Rat King answers by moving the rook from E7 to E8, and our hero slides the king across the board, from D1 to C2. our hero activates Backstab and silently removes a threat from Rat King.

With dungeon cunning, Rat King brings the pawn to F5, and right after that with a steady hand, our hero brings the bishop to F4. Rat King's rook advances from E8 to E6.

our hero gives check with the rook on B8.

Rat King sets the king on D7, watching every square. our hero claims the enemy bishop by landing on F8.

Rat King gives check with the rook on C6.

our hero's king takes D2, leaving C2 behind, while rat King answers by moving the pawn from F7 to F6. our hero gives check with the rook on F7.

With dungeon cunning, Rat King brings the king to E8. our hero captures the enemy pawn: the rook leaps from F7 to G7.

Rat King's knight advances from C7 to A6. Check: our hero tightens the net by bringing the rook to G8.

Rat King sets the king on D7, watching every square. our hero gives check with the rook on G7.

From the dark, Rat King pushes the king to E6. our hero's rook takes A7, leaving G7 behind, and rat King answers by moving the knight from A6 to C5.

our hero slides the rook across the board, from A7 to A1. With dungeon cunning, Rat King brings the knight to A4. our hero gives check with the rook on E1.

Rat King's king advances from E6 to F7; then our hero advances the king from D2 to D3. Rat King gives check with the knight on B2.

Without hurry or fear, our hero places the king on D4, and from the dark, Rat King pushes the rook to C2. our hero captures the enemy pawn: the king leaps from D4 to D5.

Rat King answers by moving the knight from B2 to A4, and right after that our hero slides the king across the board, from D5 to D6. With dungeon cunning, Rat King brings the knight to B2.

Check: our hero tightens the net by bringing the rook to E7.

Rat King's king advances from F7 to G6, and right after that our hero advances the king from D6 to E6. Check from Rat King: the rook plants itself on E2.

Without hurry or fear, our hero places the king on D7, while from the dark, Rat King pushes the rook to E4. our hero's rook takes E8, leaving E7 behind, and rat King answers by moving the rook from E4 to A4.

our hero slides the king across the board, from D7 to E7. Check from Rat King: the rook plants itself on A7.

With a steady hand, our hero brings the king to F8. Rat King's knight advances from B2 to D3.

Check: our hero tightens the net by bringing the rook to E6.

From the shadows, Backstab. Rat King loses a piece to our hero's blade.

Rat King sets the king on H5, watching every square. our hero gives check with the rook on H6.

From the dark, Rat King pushes the king to G4. From G6, our hero's rook forces Rat King to defend.

Rat King answers by moving the king from G4 to H5. Check: our hero tightens the net by bringing the rook to G5.

With dungeon cunning, Rat King brings the king to H6. our hero captures the pawn on F5 and leaves Rat King in check.

Rat King's king advances from H6 to G6. From G5, our hero's rook forces Rat King to defend.

Rat King sets the king on F6, watching every square, while without hurry or fear, our hero places the rook on D5. From the dark, Rat King pushes the knight to C5.

our hero claims the enemy knight by landing on C5.

Check from Rat King: the rook plants itself on A8.

our hero slides the rook across the board, from C5 to C8, and right after that with dungeon cunning, Rat King brings the rook to A7. Check: our hero tightens the net by bringing the rook to C6.

Rat King's king advances from F6 to F5, while our hero advances the king from F8 to E8. Check from Rat King: the rook plants itself on A8.

Without hurry or fear, our hero places the king on D7. From the dark, Rat King pushes the rook to A3, while our hero's king takes D6, leaving D7 behind.

Rat King answers by moving the rook from A3 to E3. our hero gives check with the rook on C5.

With dungeon cunning, Rat King brings the king to F6. With a steady hand, our hero brings the king to D5, and right after that rat King's rook advances from E3 to C3.

our hero advances the rook from C5 to A5. Rat King sets the king on F7, watching every square, while without hurry or fear, our hero places the king on E5.

Check from Rat King: the rook plants itself on E3.

our hero's king takes F5, leaving E5 behind; then rat King answers by moving the rook from E3 to D3. Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Rat King brings the king to E8. With a steady hand, our hero brings the king to E6; then rat King's rook advances from D3 to C3.

From A8, our hero's rook forces Rat King to defend.

Rat King sets the rook on C8, watching every square. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 0
Skills used
2

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 96% of the games on this floor.

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