Battle chronicle
The duel begins: our hero against Geist on floor 13.
Geist moves its bishop from E6 to H3 and topples our hero's rook!
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
From H8, our hero's rook forces Geist to defend.
Geist's rook advances from F3 to F8. our hero advances the rook from H8 to H3. Geist's rook reaches A1 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. A cruel blow: Geist's bishop captures our hero's rook on H3.
our hero claims the enemy knight by landing on E3.
Geist's bishop falls on F1 and tears the bishop from our hero.
our hero slides the king across the board, from E3 to E4. Geist's bishop reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to D5, and right after that geist's pawn advances from A4 to A3. our hero advances the king from D5 to E6; then geist sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on D5. Stealth. our hero's trap leaves Geist confused.
Geist's rook reaches F5 and threatens our hero's king.
our hero's king takes C6, leaving D5 behind, while geist answers by moving the pawn from E4 to E3. our hero slides the king across the board, from C6 to B7.
With dungeon cunning, Geist brings the rook to F4. our hero captures the enemy pawn: the king leaps from B7 to A7.
Geist's rook advances from F4 to F8, and right after that our hero advances the king from A7 to B6. our hero wraps a piece in Stealth; Geist passes through the square without seeing it.
Geist sets the pawn on A2, watching every square. our hero captures the enemy pawn: the king leaps from B6 to A5.
From the dark, Geist pushes the rook to B1, and our hero's king takes A4, leaving A5 behind. Geist's bishop reaches C2 and threatens our hero's king.
our hero slides the king across the board, from A4 to A3. our hero wraps a piece in Stealth; Geist passes through the square without seeing it.
With dungeon cunning, Geist brings the rook to B4. our hero claims the enemy pawn by landing on A2.
Geist's rook advances from F8 to F2. our hero advances the king from A2 to A3, and geist sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on A2. Check from Geist: the bishop plants itself on B1.
our hero's king takes A1, leaving A2 behind. our hero activates Backstab and silently removes a threat from Geist.
Geist answers by moving the rook from B4 to B2.
The duel ends in a draw: our hero and Geist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 38
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 6 / 8
- First capture
- move 3
- Skills used
- 4
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (38 moves) lasted longer than 50% of the games on this floor.