Battle chronicle

our hero draws pieces against Fallen Priest. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C1 to A3 and captures the enemy queen.

In the end, our hero delivers checkmate and Fallen Priest flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the queen on A3.

From the dark, Fallen Priest pushes the pawn to B5, and right after that our hero's pawn takes G4, leaving G2 behind. Fallen Priest answers by moving the rook from F5 to G5; then our hero slides the pawn across the board, from H2 to H4.

Fallen Priest advances to G4 and claims our pawn.

With a steady hand, our hero brings the pawn to H5, and fallen Priest's pawn advances from F4 to F3. our hero advances the knight from G1 to H3, while fallen Priest sets the rook on G6, watching every square.

From H5 to G6, our hero's pawn swallows Fallen Priest's rook.

Fallen Priest moves the knight from E5 to G6 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on F3.

Fallen Priest answers by moving the pawn from E7 to E5, and right after that our hero slides the queen across the board, from F3 to G3. With dungeon cunning, Fallen Priest brings the knight to H8.

With a steady hand, our hero brings the queen to F2, while fallen Priest's knight advances from H8 to F7. From A3 to C5, our hero's bishop swallows Fallen Priest's pawn.

our hero activates Backstab and silently removes a threat from Fallen Priest.

Fallen Priest sets the pawn on A3, watching every square. A clean strike: our hero's bishop topples the bishop on A7.

From the dark, Fallen Priest pushes the pawn to C3. our hero's rook takes G1, leaving H1 behind; then fallen Priest answers by moving the pawn from D5 to D4.

our hero slides the queen across the board, from F2 to A2. With dungeon cunning, Fallen Priest brings the knight to D8. From A2 to A3, our hero's queen swallows Fallen Priest's pawn.

Stealth. our hero's trap leaves Fallen Priest confused.

Fallen Priest's knight advances from D8 to C6, and right after that our hero advances the bishop from A7 to B6. Fallen Priest sets the pawn on C2, watching every square; then without hurry or fear, our hero places the bishop on B5.

Fallen Priest's pawn crowns on C1 and a hostile queen is born.

Checkmate! our hero topples Fallen Priest and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
20 / 2
First capture
move 0
Skills used
2

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 70% of the games on this floor.

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