Battle chronicle
A new legend is written: our hero challenges Captain on floor 44.
our hero answers with fury: the king leaps from G1 to G2 and captures the enemy queen.
In the end, our hero delivers checkmate and Captain flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Captain brings the king to E7. With a steady hand, our hero brings the knight to F3; then captain's rook advances from D4 to C4.
our hero claims the enemy rook by landing on C4.
Captain sets the queen on B6, watching every square. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
From the dark, Captain pushes the king to F6. our hero claims the enemy pawn by landing on C6.
Captain answers by moving the pawn from D7 to D5, and our hero slides the rook across the board, from A1 to C1. With dungeon cunning, Captain brings the pawn to D4.
With a steady hand, our hero brings the rook to B1, and right after that captain's pawn advances from D4 to D3. our hero advances the pawn from C6 to C7.
Captain's queen reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F1. Check from Captain: the queen plants itself on E2.
our hero's king takes G1, leaving F1 behind. After toppling the pawn on G2, Captain threatens our hero's king.
our hero claims the enemy queen by landing on G2.
With dungeon cunning, Captain brings the king to F7. our hero's pawn crowns on C8 and becomes a queen.
Captain's pawn advances from D3 to D2. our hero advances the rook from B1 to D1, and right after that captain sets the rook on H4, watching every square.
our hero captures the pawn on F5 and leaves Captain in check.
From the dark, Captain pushes the king to E8. our hero gives check with the queen on E5.
Captain answers by moving the king from E8 to D8. From D6, our hero's queen forces Captain to defend.
With dungeon cunning, Captain brings the king to C8. Check: our hero tightens the net by bringing the queen to C5.
Captain's king advances from C8 to D7. our hero captures the pawn on B5 and leaves Captain in check.
Captain sets the king on C8, watching every square. From A6, our hero's queen forces Captain to defend.
From the dark, Captain pushes the king to D7, and our hero's knight takes E5, leaving F3 behind. Stealth. our hero's trap leaves Captain confused.
Captain answers by moving the king from D7 to E7. our hero gives check with the queen on B7.
With dungeon cunning, Captain brings the king to F6. From F3, our hero's queen forces Captain to defend.
Captain's king advances from F6 to G5. Check: our hero tightens the net by bringing the queen to G4.
After toppling the queen on G4, Captain threatens our hero's king.
Checkmate! our hero topples Captain and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 19 / 10
- First capture
- move 0
- Skills used
- 1
Floor 44 statistics
Against Captain, heroes have won 37% of 19 finished games (7 wins, 12 losses, 0 draws). Average length: 27 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 89% of the games on this floor.