Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

our hero's queen lands on C2 and defeats Walking Tomb's knight!

Checkmate! our hero topples Walking Tomb and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on H6.

Walking Tomb's pawn falls on B2 and tears the pawn from our hero.

our hero's knight takes C3, leaving B1 behind. After toppling the pawn on C2, Walking Tomb threatens our hero's king.

our hero claims the enemy knight by landing on C2.

On B1, Walking Tomb promotes and gains a reinforcing knight.

our hero captures the enemy knight: the queen leaps from C2 to B1.

Walking Tomb's queen advances from B6 to D4. our hero claims the enemy bishop by landing on B7.

Walking Tomb's queen falls on G1 and tears the knight from our hero.

From C8, our hero's queen forces Walking Tomb to defend.

From the dark, Walking Tomb pushes the king to E7. our hero claims the enemy pawn by landing on D3.

Walking Tomb answers by moving the queen from G1 to D4, and our hero slides the rook across the board, from H6 to H3. With dungeon cunning, Walking Tomb brings the knight to G4.

our hero claims the enemy pawn by landing on H7.

Walking Tomb gives check with the queen on F2.

our hero advances the king from E1 to D1. After toppling the bishop on F1, Walking Tomb threatens our hero's king.

Without hurry or fear, our hero places the king on C2. From the dark, Walking Tomb pushes the queen to F2, and our hero's rook takes D1, leaving A1 behind.

Walking Tomb answers by moving the knight from G4 to F6, while our hero slides the queen across the board, from C8 to C7. With dungeon cunning, Walking Tomb brings the king to E8.

our hero gives check with the queen on E5.

Walking Tomb's king advances from E8 to D8. From H8, our hero's rook forces Walking Tomb to defend.

Walking Tomb sets the knight on E8, watching every square. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 5 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
15 / 8
First capture
move 0

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 47% of the games on this floor.

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