Battle chronicle

Camilo P. draws pieces against Geist. The dungeon watches in silence.

A cruel blow: Geist's rook captures Camilo P.'s rook on H1.

Checkmate! Camilo P. topples Geist and claims victory.

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The battle, move by move

A clean strike: Camilo P.'s queen topples the pawn on B3.

From the dark, Geist pushes the rook to G7. From B3 to A4, Camilo P.'s queen swallows Geist's knight.

Geist answers by moving the bishop from A3 to B2. A clean strike: Camilo P.'s queen topples the pawn on A7.

Geist gives check with the rook on C1.

With a steady hand, Camilo P. brings the king to F2, and geist's rook advances from G7 to G6. Camilo P. gives check with the queen on B8.

Geist sets the king on E7, watching every square. From B8 to B2, Camilo P.'s queen swallows Geist's bishop.

Geist moves the rook from C1 to H1 and topples Camilo P.'s rook.

A clean strike: Camilo P.'s queen topples the pawn on D4.

Geist answers by moving the knight from H6 to F7. From D4 to G4, Camilo P.'s queen swallows Geist's bishop.

With dungeon cunning, Geist brings the knight to H8. With a steady hand, Camilo P. brings the queen to A4, while geist's king advances from E7 to F8.

Camilo P. advances the queen from A4 to E4. Geist captures the pawn on H2 and puts Camilo P. in check.

Without hurry or fear, Camilo P. places the king on E3. From the dark, Geist pushes the king to E7, and right after that camilo P.'s queen takes F4, leaving E4 behind.

Geist answers by moving the rook from H2 to F2. A clean strike: Camilo P.'s king topples the rook on F2.

With dungeon cunning, Geist brings the knight to F7. With a steady hand, Camilo P. brings the pawn to A4, and geist's king advances from E7 to E8.

Camilo P. advances the queen from F4 to H4, while geist sets the rook on G5, watching every square. From H4 to H7, Camilo P.'s queen swallows Geist's pawn.

From the dark, Geist pushes the rook to A5; then camilo P.'s queen takes C2, leaving H7 behind. Geist answers by moving the rook from A5 to C5, and right after that camilo P. slides the queen across the board, from C2 to B3.

With dungeon cunning, Geist brings the rook to E5. Check: Camilo P. tightens the net by bringing the queen to B8.

Geist's king advances from E8 to E7. Camilo P. advances the queen from B8 to A8, and geist sets the rook on B5, watching every square.

A clean strike: Camilo P.'s pawn topples the rook on B5.

From the dark, Geist pushes the pawn to D5, and right after that camilo P.'s queen takes C8, leaving A8 behind. Geist answers by moving the knight from F7 to D6.

By taking the pawn on C7, Camilo P. drives Geist into check.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

With dungeon cunning, Geist brings the king to E8. From C7 to D6, Camilo P.'s queen swallows Geist's knight.

Geist's king advances from E8 to F7, while camilo P. advances the pawn from B5 to B6. Geist sets the pawn on D4, watching every square.

Without hurry or fear, Camilo P. places the pawn on B7; then from the dark, Geist pushes the king to G7. Promotion: on B8, Camilo P. turns a pawn into a queen.

Geist answers by moving the pawn from E6 to E5. Check: Camilo P. tightens the net by bringing the queen to B7.

With dungeon cunning, Geist brings the king to G8. And it is checkmate: Camilo P. ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 10 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
27 / 6
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 74% of the games on this floor.

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