Battle chronicle
In the depths of Crypt, our hero faces Zombie.
our hero answers with fury: the bishop leaps from E3 to A7 and captures the enemy rook.
In the end, our hero delivers checkmate and Zombie flees the board.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Zombie's pawn.
Zombie's bishop advances from H5 to G6. A clean strike: our hero's rook topples the pawn on H6.
Zombie advances to C2 and claims our pawn.
From D1 to C2, our hero's queen swallows Zombie's bishop.
From the dark, Zombie pushes the rook to A8. A clean strike: our hero's rook topples the pawn on F6.
Zombie answers by moving the rook from A8 to A7, and right after that our hero slides the rook across the board, from F6 to H6. With dungeon cunning, Zombie brings the king to F7.
our hero gives check with the queen on G6.
Zombie's king advances from F7 to E7. From H7, our hero's rook forces Zombie to defend.
Zombie sets the king on D8, watching every square; then without hurry or fear, our hero places the bishop on E3. From the dark, Zombie pushes the king to C8.
From E3 to A7, our hero's bishop swallows Zombie's rook.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie answers by moving the bishop from A6 to C4, while our hero slides the queen across the board, from G6 to D6. With dungeon cunning, Zombie brings the king to B7, and with a steady hand, our hero brings the bishop to E3.
Zombie moves the bishop from C4 to A2 and topples our hero's pawn.
A clean strike: our hero's rook topples the bishop on A2.
Zombie sets the pawn on A4, watching every square. From A2 to A4, our hero's rook swallows Zombie's pawn.
From the dark, Zombie pushes the king to C8. A clean strike: our hero's queen topples the pawn on D5.
Zombie answers by moving the king from C8 to C7. By taking the pawn on D7, our hero drives Zombie into check.
With dungeon cunning, Zombie brings the king to B8. Mate. our hero's rook on H8 leaves Zombie with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 34% of the games on this floor.