Battle chronicle

The duel begins: Mon T. against Zombie on floor 12.

Mon T. answers with fury: the bishop leaps from C1 to B2 and captures the enemy rook.

In the end, Mon T. delivers checkmate and Zombie flees the board.

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The battle, move by move

Mon T. captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Zombie brings the bishop to C6. With a steady hand, Mon T. brings the pawn to H3, and right after that zombie's rook advances from B5 to B4.

Mon T. captures the enemy bishop: the pawn leaps from H3 to G4.

A cruel blow: Zombie's rook captures Mon T.'s pawn on B2.

Mon T. claims the enemy rook by landing on B2.

From the dark, Zombie pushes the bishop to B5. Mon T. captures the enemy pawn: the pawn leaps from G4 to H5.

From the shadows, Backstab. Zombie loses a piece to Mon T.'s blade.

Zombie answers by moving the king from E8 to F8, and right after that mon T. slides the knight across the board, from G1 to F3. With dungeon cunning, Zombie brings the pawn to E5.

Mon T. captures the enemy pawn: the knight leaps from F3 to E5.

Zombie's pawn advances from D5 to D4. Check: Mon T. tightens the net by bringing the knight to D7.

Zombie's bishop falls on D7 and tears the knight from Mon T.

Without hurry or fear, Mon T. places the pawn on E3, while from the dark, Zombie pushes the bishop to H3. Mon T. claims the enemy bishop by landing on H3.

Zombie answers by moving the rook from F6 to H6. Mon T. captures the enemy pawn: the pawn leaps from E3 to D4.

With dungeon cunning, Zombie brings the rook to D6, and right after that with a steady hand, Mon T. brings the pawn to H6. Zombie's pawn advances from A5 to A4; then mon T. advances the pawn from H6 to H7.

A cruel blow: Zombie's rook captures Mon T.'s pawn on D4.

Mon T.'s pawn crowns on H8 and becomes a queen.

From the dark, Zombie pushes the king to E7. Mon T. captures the enemy rook: the queen leaps from H8 to D4.

Zombie answers by moving the knight from A7 to C8. Mon T. claims the enemy pawn by landing on A4.

With dungeon cunning, Zombie brings the knight to B6. Check: Mon T. tightens the net by bringing the queen to E4.

Zombie's king advances from E7 to D7. Mon T. captures the pawn on B7 and leaves Zombie in check.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie sets the king on D8, watching every square. Mon T. captures the enemy pawn: the queen leaps from B7 to A6.

From the dark, Zombie pushes the king to D7, and mon T.'s pawn takes H4, leaving H3 behind. Zombie answers by moving the king from D7 to E7.

Mon T. slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Zombie brings the king to E8. With a steady hand, Mon T. brings the rook to F1; then zombie's king advances from E8 to E7.

Check: Mon T. tightens the net by bringing the queen to F6.

Zombie sets the king on D7, watching every square. Mon T. gives check with the queen on G7.

From the dark, Zombie pushes the king to D8. Mate. Mon T.'s rook on F8 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 28 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
23 / 5
First capture
move 0
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 65% of the games on this floor.

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