Battle chronicle
A new legend is written: our hero challenges Glade Witch on floor 28.
With an adventurer's precision, our hero takes the rival queen on B4.
Glade Witch falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
From the dark, Glade Witch pushes the king to D7. our hero captures the enemy queen: the pawn leaps from C3 to B4.
Glade Witch answers by moving the rook from C6 to C7. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Glade Witch brings the king to C6. With a steady hand, our hero brings the pawn to A6; then glade Witch's pawn advances from B7 to B6.
our hero advances the knight from B1 to C3, and right after that glade Witch sets the bishop on A3, watching every square. our hero delivers the final mate from D5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 11
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 28 statistics
Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.
This game (11 moves) lasted longer than 56% of the games on this floor.