Battle chronicle
Alberto C. draws pieces against Dark Fairy. The dungeon watches in silence.
Alberto C.'s rook lands on D1 and defeats Dark Fairy's queen!
Checkmate! Alberto C. topples Dark Fairy and claims victory.
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The battle, move by move
With a steady hand, Alberto C. brings the king to D2. Dark Fairy captures the queen on D1 and puts Alberto C. in check.
From A1 to D1, Alberto C.'s rook swallows Dark Fairy's queen.
Dark Fairy sets the rook on C5, watching every square. A clean strike: Alberto C.'s king topples the pawn on D3.
From the dark, Dark Fairy pushes the rook to C6, and right after that alberto C.'s knight takes D4, leaving F3 behind. Dodge. Alberto C.'s piece dodges death by moving to G1.
Dark Fairy answers by moving the pawn from B5 to B4. A clean strike: Alberto C.'s knight topples the rook on C6.
With dungeon cunning, Dark Fairy brings the king to D7, and with a steady hand, Alberto C. brings the knight to D4. Dark Fairy's rook advances from G7 to G2, while alberto C. advances the pawn from H2 to H4.
Dark Fairy sets the pawn on E5, watching every square. Without hurry or fear, Alberto C. places the rook on H1.
Dark Fairy moves the pawn from E5 to D4 and topples Alberto C.'s knight.
Alberto C.'s pawn takes H5, leaving H4 behind, and right after that dark Fairy answers by moving the rook from G2 to G8. Alberto C. slides the pawn across the board, from H5 to H6.
With dungeon cunning, Dark Fairy brings the pawn to E5, while with a steady hand, Alberto C. brings the pawn to H7. Dark Fairy's rook advances from G8 to H8, and alberto C. advances the king from D3 to E4.
Dark Fairy sets the pawn on A4, watching every square. A clean strike: Alberto C.'s pawn topples the pawn on A4.
From the dark, Dark Fairy pushes the pawn to B3. From E4 to E5, Alberto C.'s king swallows Dark Fairy's pawn.
Dark Fairy answers by moving the pawn from D4 to D3, while alberto C. slides the king across the board, from E5 to F6. Dark Fairy advances to E2 and claims our pawn.
With a steady hand, Alberto C. brings the king to G7. Dark Fairy captures the pawn on H7 and puts Alberto C. in check.
A clean strike: Alberto C.'s rook topples the rook on H7.
Dark Fairy's pawn crowns on E1 and a hostile queen is born.
From F6, Alberto C.'s king forces Dark Fairy to defend.
From the dark, Dark Fairy pushes the king to D6. Alberto C.'s rook takes H6, leaving H7 behind. Dark Fairy's queen reaches H4 and threatens Alberto C.'s king.
Alberto C. gives check with the king on G7.
Dark Fairy captures the rook on H6 and puts Alberto C. in check.
A clean strike: Alberto C.'s king topples the queen on H6.
Dark Fairy's pawn advances from A3 to A2, and alberto C. advances the pawn from A4 to A5. Dark Fairy sets the king on C6, watching every square.
Without hurry or fear, Alberto C. places the pawn on A6, and right after that from the dark, Dark Fairy pushes the pawn to B2. Alberto C.'s pawn takes A7, leaving A6 behind.
Dark Fairy's pawn crowns on B1 and a hostile queen is born.
Promotion: on A8, Alberto C. turns a pawn into a queen.
With dungeon cunning, Dark Fairy brings the king to C5. Alberto C. gives check with the queen on C8.
Dark Fairy's king advances from C5 to B4. From F8, Alberto C.'s queen forces Dark Fairy to defend.
Dark Fairy sets the king on A4, watching every square. Check: Alberto C. tightens the net by bringing the queen to F4.
From the dark, Dark Fairy pushes the queen to B4. Alberto C.'s king takes G5, leaving H6 behind, and right after that dark Fairy answers by moving the pawn from B6 to B5.
Alberto C. slides the king across the board, from G5 to G4. With dungeon cunning, Dark Fairy brings the king to A5, while with a steady hand, Alberto C. brings the king to F3.
Dark Fairy's queen reaches C3 and threatens Alberto C.'s king.
Alberto C. advances the king from F3 to G4. Check from Dark Fairy: the queen plants itself on F3.
A clean strike: Alberto C.'s queen topples the queen on F3.
From the dark, Dark Fairy pushes the king to B4. Alberto C.'s queen takes D1, leaving F3 behind; then dark Fairy answers by moving the king from B4 to C3.
Alberto C. gives check with the queen on A1.
With dungeon cunning, Dark Fairy brings the king to B3, and with a steady hand, Alberto C. brings the king to F4. Dark Fairy's pawn advances from B5 to B4, while alberto C. advances the king from F4 to E4.
Dark Fairy sets the king on C4, watching every square. By taking the pawn on A2, Alberto C. drives Dark Fairy into check.
From the dark, Dark Fairy pushes the pawn to B3. Alberto C.'s queen takes B2, leaving A2 behind, and right after that dark Fairy answers by moving the king from C4 to B4.
Alberto C. slides the king across the board, from E4 to D3. With dungeon cunning, Dark Fairy brings the king to A4, while with a steady hand, Alberto C. brings the king to C3.
Dark Fairy's king advances from A4 to A5. From B2 to B3, Alberto C.'s queen swallows Dark Fairy's pawn.
Dark Fairy sets the king on A6, watching every square. Without hurry or fear, Alberto C. places the king on B4, and right after that from the dark, Dark Fairy pushes the king to A7.
Alberto C.'s king takes B5, leaving B4 behind; then dark Fairy answers by moving the king from A7 to A8. Alberto C. slides the king across the board, from B5 to B6.
With dungeon cunning, Dark Fairy brings the king to B8. Check: Alberto C. tightens the net by bringing the king to C6.
Dark Fairy's king advances from B8 to A8. And it is checkmate: Alberto C. ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 42 / 19
- First capture
- move 1
- Skills used
- 1
Floor 23 statistics
Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 97% of the games on this floor.