Battle chronicle

A new legend is written: our hero challenges Dark Fairy on floor 23.

With an adventurer's precision, our hero takes the rival rook on E3.

Dark Fairy falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

Dark Fairy sets the rook on G8, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Dark Fairy pushes the bishop to E4, while our hero's rook takes A2, leaving A1 behind. From the shadows, Backstab. Dark Fairy loses a piece to our hero's blade.

Dark Fairy answers by moving the pawn from E6 to E5; then our hero slides the rook across the board, from H1 to H6. With dungeon cunning, Dark Fairy brings the queen to F7, and right after that with a steady hand, our hero brings the pawn to F3.

Dark Fairy's queen advances from F7 to F5. our hero captures the enemy bishop: the pawn leaps from F3 to E4.

A cruel blow: Dark Fairy's queen captures our hero's pawn on E4.

Without hurry or fear, our hero places the rook on H4, and from the dark, Dark Fairy pushes the queen to C6. our hero's pawn takes E3, leaving E2 behind.

A cruel blow: Dark Fairy's rook captures our hero's pawn on G3.

Check: our hero tightens the net by bringing the queen to H5.

With dungeon cunning, Dark Fairy brings the king to D7. our hero gives check with the queen on F5.

Dark Fairy's king advances from D7 to D6. our hero claims the enemy pawn by landing on D4.

Dark Fairy gives check with the rook on E3.

our hero captures the enemy rook: the bishop leaps from C1 to E3.

After toppling the bishop on E3, Dark Fairy threatens our hero's king.

our hero's king takes D2, leaving E1 behind. Check from Dark Fairy: the rook plants itself on D3.

our hero captures the enemy rook: the king leaps from D2 to D3.

With dungeon cunning, Dark Fairy brings the king to C7. our hero captures the pawn on E5 and leaves Dark Fairy in check.

Dark Fairy's king advances from C7 to B7. our hero captures the enemy pawn: the queen leaps from E5 to E7.

our hero wraps a piece in Stealth; Dark Fairy passes through the square without seeing it.

Dark Fairy sets the queen on C7, watching every square.

In the end, our hero delivers checkmate and Dark Fairy flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
20 / 5
First capture
move 0
Skills used
2

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 83% of the games on this floor.

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