Battle chronicle

A new legend is written: our hero challenges Gelatin on floor 7.

our hero's queen lands on F4 and defeats Gelatin's rook!

Checkmate! our hero topples Gelatin and claims victory.

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The battle, move by move

With a steady hand, our hero brings the king to F2, and right after that gelatin's pawn advances from G5 to G4. our hero captures the enemy knight: the knight leaps from G1 to F3.

Gelatin sets the rook on F4, watching every square, while without hurry or fear, our hero places the queen on E2. Gelatin's bishop falls on C2 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the rook to H8.

Gelatin answers by moving the king from E8 to D7. our hero claims the enemy knight by landing on C4.

After toppling the knight on F3, Gelatin threatens our hero's king.

With a steady hand, our hero brings the king to G2; then gelatin's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on G4.

Gelatin sets the rook on F4, watching every square. our hero captures the enemy rook: the queen leaps from G4 to F4.

From the dark, Gelatin pushes the bishop to F5, while our hero's queen takes B4, leaving F4 behind. Gelatin answers by moving the pawn from G7 to G5.

our hero captures the enemy pawn: the queen leaps from B4 to B3.

With dungeon cunning, Gelatin brings the king to D6. our hero gives check with the rook on D8.

Gelatin's king advances from D6 to C7. our hero advances the rook from D8 to E8.

Gelatin gives check with the bishop on H3.

our hero claims the enemy bishop by landing on H3.

From the dark, Gelatin pushes the king to D6. our hero captures the enemy pawn: the rook leaps from A1 to A6.

Check from Gelatin: the pawn plants itself on G4.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Gelatin brings the king to D7. With a steady hand, our hero brings the rook to H8; then gelatin's pawn advances from C6 to C5.

our hero captures the pawn on B5 and leaves Gelatin in check.

Gelatin sets the king on C7, watching every square, and without hurry or fear, our hero places the rook on H7. From the dark, Gelatin pushes the king to C8.

our hero captures the pawn on C5 and leaves Gelatin in check.

Gelatin answers by moving the king from C8 to B7. our hero gives check with the queen on B5.

With dungeon cunning, Gelatin brings the king to C8. our hero claims the enemy pawn by landing on E7.

our hero activates Backstab and silently removes a threat from Gelatin.

Gelatin's king advances from C8 to D8; then our hero advances the rook from E7 to H7. Gelatin sets the king on C8, watching every square.

And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
21 / 4
First capture
move 1
Skills used
1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 37% of the games on this floor.

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