Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival rook on C5.
Draw. The dungeon keeps the names of our hero and Gelatin.
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The battle, move by move
With a steady hand, our hero brings the king to F1. Check from Gelatin: the knight plants itself on E3.
our hero captures the enemy knight: the pawn leaps from D2 to E3.
Gelatin sets the king on F8, watching every square. our hero claims the enemy knight by landing on F3.
Gelatin's pawn falls on A2 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from F3 to G5.
Gelatin answers by moving the rook from E4 to E5, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Gelatin brings the bishop to F5.
our hero captures the enemy bishop: the pawn leaps from E4 to F5.
After toppling the pawn on F5, Gelatin threatens our hero's king.
our hero advances the king from F1 to G1, and right after that gelatin sets the rook on C5, watching every square. our hero captures the pawn on E6 and leaves Gelatin in check.
From the dark, Gelatin pushes the king to F7. our hero claims the enemy rook by landing on C5.
Gelatin answers by moving the pawn from E7 to E5, and our hero slides the knight across the board, from C5 to D7. With dungeon cunning, Gelatin brings the king to E6.
our hero claims the enemy pawn by landing on B6.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin's pawn advances from A6 to A5. our hero captures the enemy pawn: the rook leaps from A1 to A2.
Gelatin sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Gelatin pushes the king to F5. our hero's knight takes D5, leaving B6 behind, while gelatin answers by moving the king from F5 to E4.
Check: our hero tightens the net by bringing the knight to F6.
With dungeon cunning, Gelatin brings the king to F5; then with a steady hand, our hero brings the knight to D5. In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.
Gelatin's pawn advances from G5 to G4. From E3, our hero's knight forces Gelatin to defend.
Gelatin sets the king on F6, watching every square. our hero captures the pawn on G4 and leaves Gelatin in check.
From the dark, Gelatin pushes the king to G7, and our hero's pawn takes H4, leaving H2 behind. Gelatin answers by moving the king from G7 to G8.
our hero slides the pawn across the board, from H4 to H5, and right after that with dungeon cunning, Gelatin brings the king to H8. With a steady hand, our hero brings the pawn to H6; then gelatin's king advances from H8 to H7.
our hero gives check with the rook on A7.
Gelatin sets the king on H8, watching every square, and without hurry or fear, our hero places the knight on F6.
Neither our hero nor Gelatin claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 20 / 2
- First capture
- move 1
- Skills used
- 2
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 37% of the games on this floor.