Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from B5 to A6 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from D2 to D4, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the knight to F6. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from F6 to D5. A clean strike: our hero's pawn topples the knight on D5.
With dungeon cunning, Rat brings the pawn to A4. From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero advances the pawn from A2 to A3. Rat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the king on D2. Rat gives check with the queen on A2.
our hero's king takes E3, leaving D2 behind. Rat captures the pawn on E2 and puts our hero in check.
our hero slides the king across the board, from E3 to D4. Rat captures the pawn on F2 and puts our hero in check.
With a steady hand, our hero brings the king to C4, while rat's queen advances from F2 to D2. our hero advances the king from C4 to B5.
Rat's queen reaches B2 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on A4.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes A5, leaving A4 behind. Rat gives check with the queen on C3.
our hero slides the king across the board, from A5 to A6. Rat captures the pawn on A3 and puts our hero in check.
With a steady hand, our hero brings the king to B5, and rat's queen advances from A3 to A7. our hero advances the king from B5 to C4.
Rat gives check with the queen on A2.
Without hurry or fear, our hero places the king on B5. Rat's queen reaches A6 and threatens our hero's king.
A clean strike: our hero's king topples the queen on A6.
Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from A6 to B5. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to B4, while rat's king advances from B8 to C8. our hero advances the king from B4 to B5, and rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the pawn to E4, and right after that our hero's king takes B5, leaving A6 behind.
Rat answers by moving the king from B8 to A7; then our hero slides the king across the board, from B5 to A5. With dungeon cunning, Rat brings the pawn to E3.
With a steady hand, our hero brings the king to B4, and rat's pawn advances from G6 to G5. our hero advances the king from B4 to C3, while rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to B5.
A clean strike: our hero's king topples the pawn on E3.
Rat advances to C6 and claims our pawn.
our hero slides the king across the board, from E3 to E4. Rat moves the king from C6 to C5 and topples our hero's pawn.
With a steady hand, our hero brings the king to F5, while rat's king advances from C5 to D5. From F5 to G4, our hero's king swallows Rat's pawn.
Rat sets the pawn on C5, watching every square. A clean strike: our hero's king topples the pawn on G5.
From the dark, Rat pushes the king to D4, and right after that our hero's king takes F4, leaving G5 behind. Rat answers by moving the king from D4 to C3; then our hero slides the king across the board, from F4 to E3.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D2, and rat's pawn advances from C5 to C4.
our hero advances the king from D2 to D1, while rat sets the king on A3, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Rat pushes the king to A2; then our hero's king takes C2, leaving C1 behind. Rat answers by moving the pawn from C4 to C3.
From C2 to C3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to A3. With a steady hand, our hero brings the king to C2, while rat's king advances from A3 to B4.
our hero advances the king from C2 to B2, and rat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on A3.
From the dark, Rat pushes the king to C3, and right after that our hero's king takes A2, leaving A3 behind. Rat answers by moving the king from C3 to C4; then our hero slides the king across the board, from A2 to B2.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to C1, and rat's king advances from D3 to D4.
our hero advances the king from C1 to D2, while rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to E5; then our hero's king takes E3, leaving D3 behind. Rat answers by moving the king from E5 to F6, and right after that our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G5, while rat's king advances from G7 to H7.
our hero advances the king from G5 to F6, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes E8, leaving E7 behind. Rat answers by moving the king from G7 to H8; then our hero slides the king across the board, from E8 to F8.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F7, and rat's king advances from H7 to H6.
our hero advances the king from F7 to F6, while rat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to H6; then our hero's king takes F6, leaving F5 behind. Rat answers by moving the king from H6 to H7, and right after that our hero slides the king across the board, from F6 to F7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F8, while rat's king advances from H8 to H7.
our hero advances the king from F8 to F7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 121
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 19 / 6
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.