Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to F6; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from F2 to F4.
Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat's knight advances from F6 to G4. From F3 to G4, our hero's pawn swallows Rat's knight.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to E5.
From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C4.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from D8 to E7. our hero advances the pawn from D2 to D4, while rat sets the king on F6, watching every square.
By taking the pawn on E5, our hero drives Rat into check.
Rat moves the king from F6 to E5 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on C4.
Rat answers by moving the king from E5 to F6. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to G7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from G7 to F6. From C7 to A5, our hero's queen swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from E7 to F8; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from E8 to D7. our hero advances the pawn from G4 to G5, while rat sets the king on E6, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to F6.
Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G7, while rat's king advances from E7 to F7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.