Battle chronicle

In the depths of Arcane tower, Benjamín A. faces Summoner.

Summoner advances its bishop to B7 and claims our queen.

Summoner's edge closes the game: mate against Benjamín A..

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The battle, move by move

From F2 to G3, Benjamín A.'s pawn swallows Summoner's pawn.

Summoner moves the pawn from D3 to C2 and topples Benjamín A.'s pawn.

A clean strike: Benjamín A.'s queen topples the pawn on C2.

From the dark, Summoner pushes the knight to A3. Check: Benjamín A. tightens the net by bringing the queen to C8.

Summoner answers by moving the king from E8 to E7. By taking the pawn on B7, Benjamín A. drives Summoner into check.

Summoner advances to B7 and claims our queen.

From B2 to A3, Benjamín A.'s pawn swallows Summoner's knight.

Summoner's king advances from E7 to E6. Benjamín A. advances the knight from B1 to C3, while summoner sets the queen on H8, watching every square.

Without hurry or fear, Benjamín A. places the pawn on D4. From the dark, Summoner pushes the pawn to A5; then benjamín A.'s pawn takes E3, leaving E2 behind.

Summoner answers by moving the pawn from F5 to F4. From G3 to F4, Benjamín A.'s pawn swallows Summoner's pawn.

With dungeon cunning, Summoner brings the king to D7. With a steady hand, Benjamín A. brings the bishop to B2, while summoner's queen advances from H8 to H7.

Long castle: Benjamín A. shifts the king to a new refuge, and summoner sets the bishop on C8, watching every square. Check: Benjamín A. tightens the net by bringing the bishop to B5.

From the dark, Summoner pushes the king to E6, and right after that benjamín A.'s knight takes E4, leaving C3 behind. Summoner answers by moving the king from E6 to E7; then benjamín A. slides the pawn across the board, from H2 to H3.

Summoner advances to E4 and claims our knight.

With a steady hand, Benjamín A. brings the knight to F3. Stealth. Benjamín A.'s trap leaves Summoner confused.

Summoner's bishop advances from C8 to F5, while benjamín A. advances the rook from H1 to E1. Summoner sets the bishop on H7, watching every square.

Without hurry or fear, Benjamín A. places the pawn on H4. Checkmate: Summoner finishes Benjamín A. on C2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 13
First capture
move 0
Skills used
1

Floor 56 statistics

Against Summoner, heroes have won 15% of 20 finished games (3 wins, 16 losses, 1 draws). Average length: 22 moves. Average game time: 2 min 18 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 80% of the games on this floor.

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