Battle chronicle
our hero draws pieces against Summoner. The dungeon watches in silence.
Summoner moves its bishop from A1 to E5 and topples our hero's queen!
Neither our hero nor Summoner claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the queen on E3.
Summoner sets the pawn on H3, watching every square, and right after that without hurry or fear, our hero places the knight on C3. Summoner moves the bishop from E4 to H1 and topples our hero's rook.
our hero's knight takes E4, leaving C3 behind. Summoner advances to E4 and claims our knight.
From F1 to H3, our hero's bishop swallows Summoner's pawn.
With dungeon cunning, Summoner brings the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Summoner's knight advances from E5 to C4. our hero advances the bishop from C1 to A3. Summoner moves the knight from C4 to A3 and topples our hero's bishop.
Without hurry or fear, our hero places the queen on C1. Summoner captures the pawn on C3 and puts our hero in check.
our hero's king takes D1, leaving E1 behind. Summoner answers by moving the knight from G7 to F5.
A clean strike: our hero's queen topples the knight on A3.
Summoner advances to A1 and claims our rook.
From A3 to A7, our hero's queen swallows Summoner's pawn.
Summoner's rook advances from B6 to B4. A clean strike: our hero's queen topples the pawn on C5.
Summoner's rook reaches B1 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Summoner pushes the king to F7; then our hero's queen takes E5, leaving C5 behind.
Summoner advances to E5 and claims our queen.
our hero slides the knight across the board, from G1 to F3, and with dungeon cunning, Summoner brings the bishop to F6. With a steady hand, our hero brings the knight to D4.
In that instant, Backstab: one of Summoner's pieces vanishes without a trace.
Check from Summoner: the rook plants itself on D1.
From D2 to D1, our hero's king swallows Summoner's rook.
Summoner captures the pawn on E3 and puts our hero in check.
Without hurry or fear, our hero places the king on D2. Summoner advances to D4 and claims our knight.
our hero's king takes D3, leaving D2 behind; then summoner answers by moving the king from F7 to F8. A clean strike: our hero's king topples the bishop on D4.
With dungeon cunning, Summoner brings the knight to D1, and with a steady hand, our hero brings the king to D3. Summoner's king advances from F8 to E8, while our hero advances the king from D3 to D2.
Summoner sets the knight on B2, watching every square. Without hurry or fear, our hero places the king on C3; then from the dark, Summoner pushes the pawn to G4.
A clean strike: our hero's bishop topples the pawn on G4.
Stealth. our hero's trap leaves Summoner confused.
Summoner answers by moving the pawn from E6 to E5. From C3 to B2, our hero's king swallows Summoner's knight.
With dungeon cunning, Summoner brings the king to E7. With a steady hand, our hero brings the king to B3, and summoner's king advances from E7 to F6.
our hero advances the pawn from A2 to A4. Summoner sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on A5.
From the dark, Summoner pushes the king to H6; then our hero's pawn takes A6, leaving A5 behind. Summoner answers by moving the pawn from E5 to E4.
our hero slides the pawn across the board, from A6 to A7, and with dungeon cunning, Summoner brings the king to G6. Promotion: on A8, our hero turns a pawn into a queen.
Summoner's king advances from G6 to F7, and right after that our hero advances the pawn from C2 to C4. Summoner sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on C5.
From the dark, Summoner pushes the king to H7, and right after that our hero's pawn takes C6, leaving C5 behind. Summoner answers by moving the king from H7 to G7.
our hero slides the pawn across the board, from C6 to C7, while with dungeon cunning, Summoner brings the king to G6. Promotion: on C8, our hero turns a pawn into a queen.
Summoner's king advances from G6 to F6. our hero gives check with the queen on F8.
Summoner sets the king on G6, watching every square. By taking the pawn on E4, our hero drives Summoner into check.
From the dark, Summoner pushes the king to G5. Check: our hero tightens the net by bringing the queen to F5.
Summoner answers by moving the king from G5 to H4. our hero slides the queen across the board, from F8 to G8.
The duel ends in a draw: our hero and Summoner withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 13 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 8
- Material captured (hero / opponent)
- 29 / 30
- First capture
- move 0
- Skills used
- 2
Floor 56 statistics
Against Summoner, heroes have won 15% of 20 finished games (3 wins, 16 losses, 1 draws). Average length: 22 moves. Average game time: 2 min 18 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 90% of the games on this floor.