Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero's king lands on E5 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the king to D2; then alpha Bat's bishop advances from F7 to C4. our hero advances the king from D2 to D1, and right after that alpha Bat sets the pawn on F3, watching every square.
our hero captures the enemy bishop: the bishop leaps from C1 to H6.
From the dark, Alpha Bat pushes the pawn to E6, while our hero's king takes E1, leaving D1 behind. Alpha Bat answers by moving the knight from D7 to C5, and our hero slides the king across the board, from E1 to D2.
Check from Alpha Bat: the knight plants itself on B3.
With a steady hand, our hero brings the king to D1, and right after that alpha Bat's knight advances from B3 to C5. our hero advances the king from D1 to D2.
Alpha Bat's pawn reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. From the dark, Alpha Bat pushes the king to E7. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat gives check with the pawn on D2.
our hero claims the enemy pawn by landing on D2.
With dungeon cunning, Alpha Bat brings the king to F6. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Check from Alpha Bat: the knight plants itself on B3.
our hero advances the king from D2 to C3, and alpha Bat sets the pawn on E5, watching every square. our hero captures the enemy bishop: the king leaps from C3 to C4.
From the dark, Alpha Bat pushes the knight to A1. our hero's pawn takes D5, leaving D4 behind, and alpha Bat answers by moving the rook from F5 to H5.
our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Alpha Bat brings the rook to H7, and right after that with a steady hand, our hero brings the king to B5.
Alpha Bat's rook reaches B7 and threatens our hero's king.
our hero advances the king from B5 to C6, while alpha Bat sets the rook on B1, watching every square. Without hurry or fear, our hero places the bishop on H6, and from the dark, Alpha Bat pushes the rook to D1.
our hero captures the enemy pawn: the king leaps from C6 to D6.
Alpha Bat answers by moving the rook from D1 to F1, and right after that our hero slides the king across the board, from D6 to D7. With dungeon cunning, Alpha Bat brings the rook to F4; then with a steady hand, our hero brings the pawn to D6.
Alpha Bat's rook advances from F4 to G4, and right after that our hero advances the king from D7 to E8. Alpha Bat sets the knight on B3, watching every square.
Without hurry or fear, our hero places the pawn on D7, while from the dark, Alpha Bat pushes the king to G6. our hero's bishop takes F8, leaving H6 behind, and alpha Bat answers by moving the rook from G4 to E4.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Alpha Bat brings the knight to C5, and right after that with a steady hand, our hero brings the king to E7. Alpha Bat's rook advances from E4 to E2; then our hero advances the king from E7 to D6.
Alpha Bat sets the rook on E4, watching every square. our hero claims the enemy knight by landing on C5.
From the dark, Alpha Bat pushes the king to F7. our hero's king takes D5, leaving C5 behind, while alpha Bat answers by moving the rook from E4 to A4.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Alpha Bat brings the rook to A6. Check: our hero tightens the net by bringing the queen to D7.
A cruel blow: Alpha Bat's king captures our hero's bishop on F8.
our hero claims the enemy pawn by landing on H3.
Check from Alpha Bat: the rook plants itself on A5.
Without hurry or fear, our hero places the king on F4, while from the dark, Alpha Bat pushes the rook to E5. our hero claims the enemy pawn by landing on H4.
Alpha Bat answers by moving the king from F8 to E8. our hero captures the enemy rook: the king leaps from F4 to E5.
With dungeon cunning, Alpha Bat brings the king to F8, and right after that with a steady hand, our hero brings the queen to H5. Alpha Bat's king advances from F8 to E7.
Check: our hero tightens the net by bringing the queen to G5.
Alpha Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on G6, and from the dark, Alpha Bat pushes the king to E7.
From F6, our hero's queen forces Alpha Bat to defend.
Alpha Bat answers by moving the king from E7 to E8, and right after that our hero slides the king across the board, from E5 to E6.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 2
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 84% of the games on this floor.